hello,
this has been discuss in the past on gem-dev mailing list.
http://lists.puredata.info/pipermail/gem-dev/2005-09/001273.html http://lists.puredata.info/pipermail/gem-dev/2005-12/001497.html http://lists.puredata.info/pipermail/gem-dev/2006-08/002197.html http://lists.puredata.info/pipermail/gem-dev/2006-09/002202.html http://lists.puredata.info/pipermail/gem-dev/2007-05/002665.html
well, i'm still not able to use multiple texture with gem and it's very frustrating.
cyrille
vade a écrit :
Hello
i am looking for an example patch, or how to for multitexturing. Im trying to port some GLSL shaders that implement mixers over to GEM. How do I get gl_TextureMatrix[0] and [1], etc so to speak onto a rect?
thanks, forgive me if this is obvious, but I looked around and did not see any example code.
v a d e //
www.vade.info abstrakt.vade.info
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