Hi. I'm trying to set up Csound and PD together to score an animation. When I have Csound send the frame numbers explicitly, the picture bleeds all over itself, like some pixels not refreshing regularly or something. I notice, though, that I can send a frame number while 'auto 1' is enabled and it jumps to that spot and keeps playing. I think this will suit my purposes, but I'm wondering if PD always gets the fps exactly right under auto. Obviously it wouldn't do to have me give the animators a soundfile that doesn't line up exactly on their machines. Is there any way for GEM to read fps from a file header, so it can tell Csound in order to calculate starting points when I want to go over certain sections?
-Chuckk