hay guyes what's goin on in this thraed lol ?
#N canvas 480 195 240 203 10; #X obj 23 119 / 100; #X obj 24 145 prepend set; #X obj 23 93 counter 10000; #X msg 24 172 26.36; #X obj 66 118 sel 100; #X obj 123 118 s $0-turnoff; #X obj 23 7 r $0-turnoff; #X obj 68 52 nbx 5 14 -1e+37 1e+37 0 0 empty empty empty 0 -6 0 10 -262144 -1 -1 2 256; #X obj 21 30 cnv 15 147 17 empty empty empty 20 12 0 14 -245368 -66577 0; #X obj 23 71 metro 2; #X obj 23 30 tgl 15 0 empty empty empty 0 -6 0 8 -262144 -1 -1 0 1 ; #X text 47 30 << click to start; #X connect 0 0 1 0; #X connect 0 0 4 0; #X connect 1 0 3 0; #X connect 2 0 0 0; #X connect 4 0 5 0; #X connect 6 0 10 0; #X connect 7 0 9 1; #X connect 9 0 2 0; #X connect 10 0 9 0;
./d5
On Feb 20, 2006, at 6:00 AM, geiger wrote:
floating point is not very good at representing some numbers, it can only do it approximately, this is also troublesome if you want to build a counter that counts by 0.01 increments and stops if the sum == 100 This will not work, because it never sums up to 100.
Guenter