Hallo, marius schebella hat gesagt: // marius schebella wrote:
(sorry, if you get this twice, I forgot the attachement)
(Sorry for replying late, I automatically sort away mails with zip files, as these often are virusses and I only occasionally look into that mbox.)
when I play around with pyode world then I am having problems with the rotation of the objects (I think...?). I will look deeper into you example patches, but two questions: there seems to be one object in the middle of the space by default, is that from pyode? what exactly is it?
It's actually three objects: Two cubes and a sphere. I leave it as an exercise for the reader to find out where they come from. Hint: They won't go away if you delete the pyode-object. ;)
and what am I doing wrong with the rotation, the objects behave a little bit strange. I attached a testpatch, so that you can see what I am doing. thanks for help.
I would recommend to use or look at the [ode_*] helper abstractions that are included with pyode. They automatically do all rotations and translations for you. (Btw.: Instead of niagara you could use [list split])
Frank Barknecht _ ______footils.org__