On 05/26/2013 10:14 PM, Ivica Ico Bukvic wrote:
- cannot easily set hotspot for mouse manipulation
- hotspot bug
http://sourceforge.net/tracker/index.php?func=detail&aid=2457992&gro...
Confirmed in pd-l2ork. Will look into this next...
This has been fixed in the latest pd-l2ork git as well as nested arrays now have properly aligned selection hotspot/selection box (latter may require further testing for regressions). For more info on the bugfix (it's a bit messy as I had to spend some time learning how this part of the code works) see:
https://github.com/pd-l2ork/pd/commit/f0916f85a11894a43067d5b07ae5f8eea2b2c1...
Regarding sluggish scalars/structs, pd-l2ork already accelerates their displacement when editing and moving entire scalars around. I am still working on figuring out how to deal with struct selection and displacement at runtime.
- flickering animation with arrays and/or lots of scalars on screen
This is most likely due to scalars currently redrawing themselves every time you move something which becomes increasingly obvious when you have lots of stuff on screen.
- crashes with nested arrays when changing struct args
I've been experimenting with the patch provided in the bug report that has nested structs and no matter what I delete/change, I've not yet managed to crash pd-l2ork. If you find a way to do this, an example patch will be most appreciated.
Cheers!
P.S. Next pd-l2ork release is imminent with some really cool new features, like intelligent multi-connect and more accelerated operations (pddplink), as well as the usual bagful of bugfixes.