Of course the "obvious" solution is to port the OpenCV bits and pieces
to PD/Gem externals :-) We did some last year for VVVV, using some
existing
framework, it worked within one day or so.
There are several vision/video external frameworks out there; are any of them in Gem or elsewhere in PD (pdp, gridflow, etc)?
tim
On 15/05/2007, at 12:36 PM, Kyle Klipowicz wrote:
On 5/14/07, Nose Hair nosehair911@bellsouth.net wrote:
I tried running it with a low res 400x300 clip and it still did
the same thing. I am trying to get a game going using an FTIR setup. Here
is a reference: http://cs.nyu.edu/~jhan/ftirsense/Jeff Han, sweet reference of course.
pix_mutiblob is way to slow, I cant get gridflow compiled, and
pidip is not working currently on the extended version. Is there another
option to do functional multitracking on a mac with pure data? I really cant
fork over the dough for max/msp/jitter, but there is a free jitter plugin
called cv.jit that looks great: http://www.iamas.ac.jp/~jovan02/cv/ Is there a posibility that anyone will port this over to PD I wonder?I dunno if this will happen or if it is possible to port directly from Jitter to Pd (maybe Gridflow or PDP/PIDIP?), but I think we could all benefit with some super DSP-geek "keeping up with the Joneses" on many fronts!
~Kyle
http://theradioproject.com http://perhapsidid.blogspot.com
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