On Thu, 10 Nov 2005, Max Neupert wrote:
theoretically if this patch runs a while the number [float] has to store becomes very high. could this be a (performance-) problem at one point? just curious.
No, floats are of fixed size, and generally always take the same amount of time to handle (except for the P4 bug).
With a float32 you should be able to count up to 16777216 and then it will get stuck (or skip) because the result has to be rounded: 16777215 is the biggest odd number in float32.
Mathieu Bouchard - tél:+1.514.383.3801 - http://artengine.ca/matju Freelance Digital Arts Engineer, Montréal QC Canada