On Nov 30, 2005, at 11:12 PM, patrick wrote:
hi d5,
at present time are there any ports of this
i don't think so, i made it work for linux but i had to contact the author and he told me that the project is not maintained anymore. the new project is called... ah! can't remember, sorry.
pat
Well, thinking in a theoretical context for a moment; how hard would it be to port this idea to other game engines such as Quake 1 or even to be using only GEM ?
In your experience how was the interaction of the 3d modeling engine used for parameters of modulation ? I'm trying to think about this idea in abstraction to hopefully implement in other mediums ! I am very familiar with Quake 1/2 modding/level design but not very with Quake 3 (which seems to be how the original project was implemented) were they world_entities that would send data to a synthesizer ? Surely this is an easy task using QuakeWorld and OSC !?
Your response has already been very helpful. I will post it if I find the current project ...
./d5