Jerome Tuncer wrote:
Hallo Iohannes,
You said something that I find interesting as I'm trying to learn Gem,
The height of the GemWin will always be 4 units? How's that?
oh, i have to apologize and become more accurate: an object with height 4 at position 0/0/0 with the camera at the default-position (0/0/-4) and the default perspective-setting will touch the upper and the lower border of the window exactly.
Where was I supposed to find about that? I have read a few documentations and none of them specified this... Do you recommend one in particular?
i guess this is no-where specified, what i have told as a fact has been gathered empiristically.
the important thing to remember is: in Gem you are viewing with a camera onto a 3D-scene. under certain circumstances (relative position camera vs. object; camera settings) the abstract units can be mapped to pixels rather simply. but these are "special cases".
mfg,.as.dr IOhannes