On Nov 3, 2011, at 3:16 PM, Charles Goyard wrote:
Ingo wrote:
This might just be a graphics related problem.
It's not!
it's more related to pd being monothreaded. It forces you to do the hard scheduling work.
Threading is not the only way to do concurrency. Think of all of those objects in your patch, they are all running in parallel. And you had to do nothing to make sure that they run in parallel, don't block each other, sync up, etc.
.hc
kill your television