On Thu, 19 Aug 2010, Mike Moser-Booth wrote:
I've recently been interested in cellular automata and saw that you used [#convolve] in game_of_life.pd. I don't really understand how it's working, though.
Can you tell me what's missing or not clear from the pageful of notes that I wrote around the formula (in the subpatch) ?
Will you be adding bits about how to use convolution in cellular automata? I personally would love some help in understanding how that works.
Cellular automata are always based on convolutions. It's just not always stated explicitly... most programmers would rather write nested for-loops than use something like [#convolve], you see.
First I will add an actual intro to convolutions in general (before I start talking about blurs and stuff) and maybe it will become clearer for cellular automata as well. If you have more questions then I will add something more if I know what to add in particular...
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