Hello,
In my VJ patches with GEM I use internal messages for building freeframe's necessary objects (pix_freeframe and some OSC routing), in one array where the GEM streaming run through send/receive objects.
David Powers cyborgk@gmail.com a écrit : Okay that could be. I redid my entire VJ interface, so there are some loose ends, and these plugins aren't even currently doing anything anyway, just sitting in a subpatch in reserve, as I debug and try to decide which effects I actually will use.
On the minus side, PD+Gem runs at 80 - 100% CPU. This might be worse, because in debugging there are some unnecessary GUI objects open while running.
On the plus side, I was able to leave PD & Gem playing all night and it was still running just fine when I woke up this morning, on WinXP. So far everything seems reliable, so I just worry that the freeframe plugins could be a weak link that sends everything crashing.
I'll be running visuals for 4-6 hours Saturday night for my first big show (the UR one), so it's pretty important to me that things be stable.
~David
On 9/15/06, chris clepper wrote:
Looks like that error comes from trying to pass a parameter to the plugin without one loaded. I didn't write the freeframe loader for GEM and don't know much about the plugins.
On 9/14/06, David Powers < cyborgk@gmail.com> wrote:
Can anyone tell me why I get the following message in Gem (new version, winXP, miller's 0.39.2)? How many instances can I have? What does this mean exactly?
error: pix_freeframe: no instance of plugin available
Thanks, David
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