I have a possibly complex problem.
I'm attempting to texture multiple objects using [pix_multiimage]. These objects sit under one render chain/[gemhead]. All of the objects render the first image in [pix_multiimage] but when I try to change the texture only the first object has its texture changed.
I've attached a sample patch and a video is also available that illustrates the problem http://hellocatfood.tumblr.com/post/90405270332/debugging
Any solutions?