Hello all,
I have started a discussion about the C# API over at Github:
https://github.com/libpd/libpd/issues/153
To be clear, the restructuring of the C# API should not remove the current thin wrapper around the C API, but will additionally offer a more idiomatic API, and should be prepared for multi-instance support, that is about to come soon(TM).
Maybe starting this weekend I will start with a stubbed version of a new API, and will put it in a new branch over at Github, and encourage you all to give feedback, C# programmer or not.
I have some ideas, but not that much time.
Thanks, Thomas
On 25.10.2016 01:23, Ali Momeni wrote:
Hello all,
My answers in line below:
On Mon, Oct 24, 2016 at 6:56 PM, Scott R. Looney <scottrlooney@gmail.com mailto:scottrlooney@gmail.com> wrote:
Android latency is often a fact of life, even by that much. one question is whether you're getting that latency playing it in the Editor. if not, that may be a libpd question that would need answering. you might also reach out to Sebastian(hagish) to ask him, though he might be no longer working with libpd since Kalmiba wasn't updated in a while. he did in fact say that Android latency was an issue in the Read Me. however you might have more luck with this fork which has a latency fix in Android. not sure how good it is, but it's been updated about a year ago: https://github.com/marcinkaszynski/kalimba <https://github.com/marcinkaszynski/kalimba>
This is great to know; i will try that. To answer your question, I do not have this latency issue in the editor. Even more importantly, I don't have this issue when i build the same Pd patch for android, using the libpd4unity approach, as i've done here: https://github.com/cmuartfab/libpd4unity-starter https://github.com/cmuartfab/libpd4unity-starter https://github.com/cmuartfab/libpd4unity-starter
@ali - as i understand it, creating instances of PD/libpd has been discussed for a while as a positive step. i haven't had a need for it yet but others on this list have discussed benefits, mostly in terms of both power and resource management. there are drawbacks as well, but unfortunately i don't know the particulars. one instance is enough for me for the moment though. but i think the strength is dynamically spawning and killing resources as needed.
Good to know; thanks scott.
ali
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