hello,
this is a more elegant way to have the pop having effect everytime, but only after the sphere.
cheers c
Le 07/09/2013 23:43, topo bot a écrit :
Hi again, im iterating a geo in Gem and then im anulating one iterated geo using module with spigot. It works fine, but when i add GEMglPushMatrix and GEMglPopMatrix i get GL:stack overflow because each GEMglPushMatrix is expecting one GEMglPopMatrix and when i anulate one geo that means that one GEMglPushMatrix is not gonna have its GEMglPopMatrix pair.
any idea how can i solve this problem?
I attached the patch and here theres also a pic
http://www.freeimagehosting.net/newuploads/8s8r3.png
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