Its PortAudio running through CoreAudio. If you use Jack on OS X,
you'll see your % usage decrease
significantly. I can easily cut my CPU usage in half by using Jack on
OS X. I've also seen notable decreases when using cycling74's
soundflower.
On a similar note, if you happen to be using a firewire audio
interface, you're cpu usage will be even higher!
~Brandon
ps: sorry if ppl are getting reposts, I'm having severe mail issues.
On Nov 21, 2007, at 10:49 PM, chris clepper wrote:
I suspect it is Apple's subpar OpenGL causing this. Rather than use a ton of sphere objects use [model] and an obj of a sphere. Performance should increase.
On Nov 21, 2007 1:38 PM, cyrille henry cyrille.henry@la-kitchen.fr
wrote:hello,
i just made a performance test on osX, using pmpd exemple 22 (i had
similar problem with other patch, this is just an exemple)with pd extended, or pd/Gem and pmpd compiled from cvs, this patch
use about 40% CPU on a macbook pro 2.33Ghz.on my computer (dual core 2Ghz), it use about 22% (in both case, %
are mesure for only 1 CPU : both computer are dual core) i did not do any thing special in my computer to optimise
compilation, nor in the macbook.could anyone with a macbook pro could test this patch and tell me
the CPU used? does anyone know why the macbook is so slow?thanks Cyrille
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