Hi people,
I suppose I'm a complete newbie and therefore inevitably will ask dull and repeated question.. but.. I am looking to produce as near as effective 3D sound in real time on a PC (windows I'm afraid). At the minute I am using a sdk which sits on top of the DirectSound API which sounds pretty good (to me anyway) but has anything to do with HRTFs been implemented in pd? I've heard of spat~ but I am presuming that this is a.)max related b.)relies on external DSPs and c.)not free.
If nothing else newbies like me must at least create a little amusement.... thanks Mandy
MLN Kazem, Aerospace Engineering M.Kazem@bristol.ac.uk Tel. 0117 9288219 Fax. 0117 9272771