You couldn't reasonably tag every object with a cost because that might change for many reasons, but you can know the load of an object or patch on your current CPU using the [cputime] object which shows a percentage scale. You can usually use it to work out the heavy offenders by "muting" DSP with [switch~] and seeing what is using up lots of cycles, but it's not really accurate benchmarking.
On Thu, 09 Nov 2006 00:34:16 -0500 Marius Schebella marius.schebella@gmail.com wrote:
Hi, for me that's a really important topic, I often run into problems with slow machines not fast enough to play patches. I wonder if it is possible to calculate something like flops/ FLOating Point OPerations per object and have a list for all the pd objects. it really would be great to know the benchmarks of different hardwaresystems. marius.
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