Frank Barknecht Wrote:
I also did a simplification to this nice game: I change the invader.pd to
use an external file for the "model" >of the aliens. It's attached as invader2.pd ready to be dropped in as replacement for invader.pd (only used in >enemytest). Make sure, the invader.txt file is next to it.
Thanks for this simplification! I didn't realise that it could be done using external txt files, it certainly makes it a lot easier to look at and adjust.
Frank Barknecht Wrote:
But explosions have to be implemented in the main game first (that is, the
"destroy" message must not move the >invader out of sight, otherwise the nice explosion will stay invisible. I leave that as an excercise for the
reader.
Thank you also for the explosion effect! This is my first pd project and I was looking for a way to make the invader explode like this, it looks really good! I'm struggling to find a way to make the enemytest patch send the command to explode without making all of the other enemies explode too, but like I say it's my first time using pd but I'm sure I will figure it out with experimentation, just like I did the rest of it really!
Thank you for your input and help, and taking the time to add improvements,
-Ben