If anyone spends time on this, please let me know.
For those who haven't heard, I left EA and am now at Sony...
Mark Danks Senior Manager, Developer Support SCEA
Andy Farnell padawan12@obiwannabe.co.uk Sent by: pd-list-bounces@iem.at 07/16/2007 09:00 PM
To pd-list@iem.at cc
Subject Re: [PD] PD on PS3
Chris I would *love* to see anybody get Pd working on the PS3, or indeed any modern games console - because I would like to see Pd (or very similar software) become the de facto audio engine for games development. All that exists at right now are glorified sample replay engines like FMOD etc... which are just ugly APIs. A working demonstration of Pd on the PS3 would be super!
On Mon, 16 Jul 2007 10:43:39 -0400 Christopher Murtagh chris@ombu.ca wrote:
Greetings folks,
Has anyone tried to run PD on a PS3 with any success? I'm going to give
it a
whirl in the next month or so and I'd rather contribute to an effort
rather
than re-invent the wheel.
I'm a longtime Max/MSP user and a big FLOSS fan. I've been wanting to
try PD
for quite some time, but haven't had a free moment to do so. Should I
get my
hands wet with PD on more traditional hardware first? The PS3 only has
256MB
of RAM, which can be pretty limiting, but one of my clients is a company
that
develops a popular distro for PPC and PS3. So, any things I need to do
to get
PD to work on the PS3, I'm going to try to get into the distro as well.
Cheers,
Chris
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