Christian,
I have followed with great interest the various threads regarding your swarms project. In fact I am interested in doing a similar thing, but with audio rather than graphically.
In terms of behavioural model have you looked at a-life algorithms such as 'boids' (http://www.red3d.com/cwr/boids/). I'm surprised no-one has mentioned this, or furthermore, implemented it. Or am I missing the point of what you are trying to do?
Regards,
Jamie
On Fri, 2004-11-19 at 15:17, cyrille henry wrote:
hello, I'm not sure physical modeling is the best way to make this kind of movement. there are specific algorythm for this. but i don't know about there implementation in pd.
but with physical modeling, you should try to make a more complex model.
maybee someting like :
M / \ / \ M-----M / \
/
/
Fish 1 Fish2the fish will not folow the same points, so they can be near or thay can split depending of the moment of the master mass.
cheers Cyrille
Christian Klotz a écrit :
Hi list, hi cyrille, after trying a bit with parameters of masse and lia2D I was wondering if there is a better way to get fish swarms working more realistic. At the moment I have a "master" mass which drags the fishes while moving. But are there ways to get swarms splitting in two parts and merge to one swarm later again? My current early version is on >http://www.deviation.de/rf_test2.zip< I would appreciate any help.
best, christian
Christian Klotz Kunsthochschule Kassel / School of Arts Kassel ::digitalpool
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