Hi, well, okay there IS a way... But I doubt this is possible in real time; though I guess maybe if I make the window size smaller it MIGHT work. My laptop doesn't actually have any kind of 3d acceleration, so to paraphrase Chris Clepper's words "It's amazing that Gem runs at all!"
However, I realized I could run stuff at an artificially slow speed, and that would let me grab stuff to pix_write at a more leisurely pace for the CPU. The only catch is, I have to make a sequencer to record all my keystrokes, MIDI controller and joystick moves into an array with timing based on some metro object. Then I can run things back at, say 0.1 speed. Here's the other, more painful catch: Buried in my patches are [line] objects that would need some multiplier, so that if I run a show at 0.1 speed, all the times for [line] scale by that factor. I'm not sure how much work this actually is, partly because I haven't learned the best practices for abstraction / encapsulation, and just keeping track of what the hell is where when programming PD.
So this would not be the smallest task, but at least possible. More likely, I'll just get a video capture card soon, I need one anyway.
~David
On 11/10/06, Patco megalegoland@yahoo.fr wrote:
Patco a écrit :
David Powers a écrit :
I'd love to post GEM stuff I've been working on, but I really have no idea how to turn a GEM show into some kind of AVI that people could download.
Well it would be possible to do with [pix_snap] and [pix_write].
I didn't want to spell [pix_write] but [pix_record] and [pix_snap], for runtime capturing into a movie file.
But, with [pix_write] it's possible to have each frame buffer written to an image file, an avi file could be done with those image files, and a movie editor. PatCo.
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