[Sorry for cross-posting, please distribute widely]
Dear all,
The 2023 Sound & Music Computing Conference and Summer School will take place in Stockholm, Sweden, 12-17 June 2023 and it will be organized by research groups in the field of Sound and Music Computing and Composition at both KTH Royal Institute of Technology<https://www.kth.se/en> and Royal College of Music in Stockholm<https://www.kmh.se/in-english.html>.
June 12-14: SMC Summer School 2023
Chair persons: Ricardo …
[View More]Atienza (Konstfack), Mattias Petersson (KMH)
June 14-15: SMAC 2023 - 5th Stockholm Music Acoustic Conference, presented as a track within SMC 2023.
Chair persons: Anders Friberg (KTH) & Sten Ternström (KTH)
June 15-17: SMC Sound and Music Computing Conference 2023.
Chair persons: Roberto Bresin (KTH) & Henrik Frisk (KMH)
You are welcome to participate and submit contributions to both SMC 2023 and SMAC 2023.
SMC 2023 Calls Overview
This call with further instructions is also available here: https://smcnetwork.org/smc2023/#cfp
SMC 2023 (Sound and Music Computing) is a multifaceted event around acoustics, music, and audio technology. It will take place in Stockholm (Sweden) on June 12-17, 2023 on the theme of “SOUND: ART, SCIENCE, AND EXPERIENCE”.
Important dates
* October 17th, 2022: SMC-23 web site is launched
* October 29th, 2022: Calls for papers and music published
* November 14th, 2022: Submission portal opens on EasyChair
* February 1st, 2023 (strict!): Deadline for submitting an abstract and registering the paper/piece on the conference portal
* February 8th, 2023 (strict!): Deadline for paper/piece submission
* March 8th, 2023: Deadline for submitting reviews
* March 21nd, 2023: Notification of acceptance
* April 15th, 2023: Early-bird registration
* April 15th, 2023: Camera-ready version due
SMC 2023: Call for papers
For the SMC 2023 call for papers (CFP), we want to go back to the formal definition of the SMC field, with some small updates, and avoid the traditional long list of topics used in CFPs which, being a list, can have limitations and ambiguities (we have created the above word cloud instead, which you can find in the attached PDF file and at the link above).
Sound and Music Computing (SMC) research approaches the whole sound and music communication chain from a multidisciplinary point of view. By combining scientific, technological and artistic methodologies it aims at understanding, modelling and generating sound and music through computational approaches.
(from https://smcnetwork.org/roadmap.html#definition)
The technological and computational aspect of sound and music communication chain covers all aspects of the relationship between sonic energy and meaningful information, both from sound to sense (as in musical content extraction or perception), and from sense to sound (as in music composition or sound synthesis), sense to sense (as in sound imagination) and sound to sound. Generally speaking this includes all types of sounds and human communication processes except speech.
SMC 2023: Call for music
SMC 2023 welcomes musical contributions that are related to the core topics in Sound and Music Computing research.
Concerts and performances during SMC 2023 will be programmed in one of the following five sites at the Royal college of Music (KMH). Live performances are encouraged. Each proposal should address either one of these five locations.
See the attached PDF for more detailed information or visit this page: https://smcnetwork.org/smc2023/SMC2023_CFP_CFM.pdf
SMAC 2023: Call for papers
SMAC - Stockholm Music Acoustic Conference 2023 welcomes contributions in musical acoustics and closely related fields, such as
* Instrument acoustics
* Singing voice acoustics
* Acoustics-based synthesis models
* Music performance
* Music acoustics in teaching and pedagogy
More information about SMC 2023 can be found here: https://smcnetwork.org/smc2023/
We hope to see you all in Stockholm and we take this opportunity for wishing you a great 2023!
/Roberto Bresin & Henrik Frisk
------------------------------------------------------
Roberto Bresin, Professor, KTH, Sweden
roberto(a)kth.se<mailto:roberto@kth.se>
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Hi and first of all: thank you so much for this beautiful piece of
software! I hope I'm addressing this correctly here: Since around 3
years, I've always (happily) downloaded the newest Windows Pd versions
from http://msp.ucsd.edu/software.html ... the current version
irritated me a bit though since it doesn't seem to include all the
changes that I've been following on github.
I downloaded and checked the installer and the zipped version. When I
open "Help"->"About Pd" from the menu, it …
[View More]says "Pd version 0.53.0".
Since that might just be a missing manual edit, I checked for changes
in help files and .tcl files that should be present (sigmund~-help.pd
for example) and can confirm that these are also missing in the
installer and zip of Pd0.53-1. I then built the current release myself
from https://github.com/pure-data/pure-data/releases/tag/0.53-1 and
everything looks correct now (including "About Pd").
I hope I didn't do anything wrong on my side - but otherwise, I hope
this might help to get the downloads fixed. All the best! Ben
[View Less]
cmake works fine and can be installed via hombrew, et al. Most problems with the transition from Intel to Apple Silicon architectures listed online have been solved a year or two ago by now.
> On Dec 29, 2022, at 12:00 PM, pd-list-request(a)lists.iem.at wrote:
>
> Message: 2
> Date: Wed, 28 Dec 2022 10:54:24 -0800
> From: Miller Puckette <msp(a)ucsd.edu <mailto:msp@ucsd.edu>>
> To: IOhannes m zm?lnig <zmoelnig(a)iem.at <mailto:zmoelnig@iem.at>>
> …
[View More]Cc: pd-list(a)lists.iem.at <mailto:pd-list@lists.iem.at>
> Subject: Re: [PD] [PD-announce] [leapmotion] version 0.2.0 on deken
> Message-ID: <Y6yQ4BmASARtPLqQ(a)ucsd.edu <mailto:Y6yQ4BmASARtPLqQ@ucsd.edu>>
> Content-Type: text/plain; charset=iso-8859-1
>
> I don't have a recent enough mac to compile for M1. I'm almost ready to
> hold my nose and buy one. Mac SDK requires cmake which I don't think my
> department has managed to get running on their machines yet. UGH...
>
> M
--------
Dan Wilcox
@danomatika <http://twitter.com/danomatika>
danomatika.com <http://danomatika.com/>
robotcowboy.com <http://robotcowboy.com/>
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Hi all,
After years of using Chikashi Miyama's [leapmotion] object, I decided to
fork his repo in order to make some changes and build against the most
recently available Leap SDK for macOS (2.3.1). Information about specific
changes can be found by visiting the repo:
https://github.com/wbrent/leapmotion. I've also uploaded deken packages for
macOS/Intel and Linux.
Note that this external is for the original Leap Motion Controller, and not
the current Ultraleap Controller. I may keep working …
[View More]on this in order to
use the latest Leap SDK (5.7.2) for Ultraleap compatibility under Linux and
Windows, but there seems to be no plan for supporting that device under
macOS, hence the freeze at SDK 2.3.1 for now...
I hope it's helpful to someone out there!
William
--
William Brent
“Great minds flock together”
Conflations: conversational idiom for the 21st century
www.conflations.com
_______________________________________________
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[View Less]
Howdy all,
better late than never! PdParty 1.3.1 is now out on the iOS App Store, shortly after 1.3.0 was released before Christmas.
This is a major release which brings many important changes and updates from the previous 1.2 releases and still installs on older devices running iOS versions back to iOS 9.
NOTE: There is currently a bug for multi-channel audio input. If not all channels are receiving input, try changing the samplerate in settings, then changing back. This fix for this will …
[View More]come in PdParty 1.3.2 if/when I can borrow an interface with more than stereo input.
PLUG: If you appreciate this work, I can be sponsored on Github and am available for workshops, performances, etc. :)
Website: http://danomatika.com/code/pdparty <http://danomatika.com/code/pdparty>
Github: https://github.com/danomatika/PdParty <https://github.com/danomatika/PdParty>
## 1.3.1: 2022-12-26
* fixed multi-channel audio by re-enabling reconfiguration on route change
* fixed dangling , in comments by concatting single commas with previous words when parsing patch
* added multi_channel test patch
* additional bugfixes and improvements
## 1.3.0: 2022-12-16
* updated to libpd 0.13.2 (pd 0.53-1)
* major audio updates via the Obj-C audio overhaul in libpd 0.12+:
- fixed sample rate handling on newer devices, now independent of hardware
- Bluetooth and AirPlay output should now work as expected
- multi-channel I/O should also work (not fully tested beyond 2 in / 2 out)
- default sample rate now 48000 to match modern devices
- non-rjdj scenes now use selectable sample rate in settings: 48k, 44.1k, or 96k
* OSC multicast update:
- added OSC multicast receiving support (IPv4 only for now)
- updated OSC settings view with separate send and receive sections
- fixed OSC restart timer retrigger due to missing invalidation
- don't hide settings on OSC server error so bad values can be fixed
* touch
- added extended #touch with radius / force and #stylus events for ApplePencil and similar devices, enable by sending: #pdparty touch extended 1 (requested by korakios)
- added support for sending #touch events everywhere aka over all widgets, enable by sending: #pdparty touch everywhere 1
- #touch events now sent over canvas and comment objects (requested by delmenhorst)
* motion
- added #motion events for processed device orientation, rotation, and separate gravity/user accel (developed from contribution by Tiago Brizolara)
- added Motion pdparty test (run copy tests in settings to update)
- added Elemental - Rain PdParty sample by Tiago Brizolara
* viewport
- added support for droidparty named ViewPort canvas, set it's size and pos to render only a subsection of overall patch (requested by Antoine Rousseau)
- added ViewPort pdparty test scene
* fixed ipad controls view play/pause and record buttons not working due to globals creation order
* fixed rotation on iOS 14+ (Servando's dancing iPhone)
* fixed Bluetooth and AirPlay not actually enabled (reported by Peter Gahn)
* fixed open via pdparty:// url null path handling (reported by Josef Novotny)
* fixed iem gui colors by adding support for Pd 0.52+ hex color values
* fixed parsing of Pd 0.52+ escaped strings
* fixed note ghosting from some devices by forcing midi note off vel to 0 for pd
* fixed failure to reload Browser after rename action
* fixed crash when using Bluetooth MIDI device due to missing privacy message (reported by Jonathan Pivar via TestFlight crashlog)
* fixed TriSamp sample rate handling (run copy samples in settings to update)
* added List widget for pd 0.52
* added dark mode support for native ui (not patch canvas)
* added [keyname] support for iOS 13.4+
* added #shake event
* added support for receiving zip files via AirDrop
* added support for managing PdParty Documents folder in the Files app (fomalsd)
* added double-tap microphone image to toggle mic input value
* added Browser copy action to Move... menu
* prefer opening a min of 2 audio inputs and 2 audio outputs
* set default mic volume to 0.25
* changed widget scaling mode to use aspect ratio, this should render smaller widgets instead of overlaps on oblique sizes, ex. 4:3 patch on 16:9
* changed location services to request "when in used" + background mode instead of "always on", this also fixes permissions popup not appearing after selecting "ask next time"
* record timestamp now prepended and format now MM-dd-yyyy_HH-mm-ss to nominally match original robotcowboy project file naming
* accelerometer orientation now matches device orientation except for rjdj scenes, reenable old behavior by sending: #pdparty accel orientation 1
* improved empty symbol handling and no longer require default 'symbol' text
* set osc send & receive port placeholders to match defaults
* increased ribbon control width and ensure a minimum size
* updated various test scenes (reload by copy tests folder in Settings)
* various UI tweaks for newer iOS versions
* various deprecation and bug fixes
* removed console view size constraint on ipad
--------
Dan Wilcox
@danomatika <http://twitter.com/danomatika>
danomatika.com <http://danomatika.com/>
robotcowboy.com <http://robotcowboy.com/>
[View Less]
Dear fellow patchers,
(please distribute in your favorite peer-group, on discord, telegram,
IRC, fb, twitter^Dmastodon, whatever)
it's the time of the year where one reflects on their past achievements.
A perfect time for reviewing patches you have written in 2023 (or 2012;
or whenever).
You might notice that would looked like a perfectly nice patch, is no
longer digestible. You are not alone.
So why not share your experience?
I would therefore like to invite you to submit patches for …
[View More]the "Patch
Beauty Competition 2023".
https://discipline.puredata.info/upc2023
They tell us that beauty lies in the eye of the beholder, so I'm looking
for ugly patches instead.
If you have any patches lying around that you are not proud of, please
submit them.
If you have any patches lying around that you *are* proud of, submit
them nevertheless.
The patches are going to be used in an online survey - the community
decides.
But fear not: patches are going to be anonymized, to the extend that
it's no longer possible to guess their original function (or author).
If you are interested (or not) please head over to
https://discipline.puredata.info/upc2023
for instructions on how to send in patches.
Cheers and a merry Christmas/Hanukkah/Hogswatch/Kwanzaa/Pancha
Ganapati/Saturnalia/Winter solstice/Yalda/Yule or whatever you celebrate.
gdras
IOhannes
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[View Less]
I'm sure this has come up a few times, but...
I still do think that having and LV2 external for Pd (Linux) would be
really useful for various reasons:
- LV2 has now a nice ecosystem of plugins (both 'instruments' and
effects) on Linux
- LV2 non-DAW host landscape on Linux is relatively limited. The most
usable host is Carla [1] which does have a set of limitations especially
for more 'dynamic' / 'creative' stuff.
- there is LADSPA and DSSI support but both are essentially dead /
frozen …
[View More]by now
- Pd does have VST support, but VST is a non-free standard and has a
somewhat more limited ecosystem on Linux [*]
- Most importantly: mixing Pd's flexibility with Audio (DSP) and/or MIDI
programming and LV2 capabilities would be great and allow many
interesting possibilities...
I see there is still this page:
https://puredata.info/dev/summer-of-code/PluginHostLV2
where LV2 is cited as "the new emerging standard for audio plugins" (sic.)
[*] I'm wondering also if most of the Pd users' community is now on
non-Linux platforms and therefore just happy to use VST therefore making
something like LV2 (and by extension Linux) less relevant?
Just thought it would be interesting to re-open this discussion.
Cheers,
Lorenzo
[1] https://kx.studio/Applications:Carla
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Hello list
Upgrading some old historical patches I wrote twenty five years ago (yeah, some of you were not born!) with having two instances of PD extended 32 bits communicating with each other, via
{netsend} and {netreceive} objects.
The need was to send from one instance two the other a message in the classical form of a message with (label_name float float float …> structure
It was done the following way in that time
{pack s f f f f f f} -> {l2s} -> (send $1> -&…
[View More]gt; {netsend}
Make a package,
convert in symbol,
send to nestend via (send $1> argument of netsend
Then in the other instance
{netreceive} -> {route label1 label2 …}. -> {send label1} {send label2} etc
Net receive output directly connected to
route object with as argument any possible label
Delivering as many send labelx objects further to the second pd instance
Route accepted this format receiving from pd32 bits.
Doesn’t work anymore.
I’ve red somewhere that the type of objects in pd was historically a bit awkward in the view of Miller concerning lists and messages.
Red again the old manuals, didn’t get it really better than 25 years ago, saw that something has changed in the past concerning the send object :)
Could some one tell me what is the correct way to solve this basic and easy issue today, with a perfect style ?
Need to have it work quickly :)
See patch below !
Thanking you
JM
#N canvas 244 38 1124 706 12;
#X obj 272 264 r outmess.local;
#X msg 273 313 send \$1;
#X obj 275 360 s \$0-localnetworkstatus;
#X obj 274 337 netsend 1;
#X obj 273 291 l2s;
#X obj 90 277 r \$0-dureemontee;
#X obj 106 301 r \$0-dureeplateau;
#X obj 120 323 r \$0-dureedescente;
#X obj 57 204 r \$0-vol;
#X obj 53 226 t b f;
#X obj 50 378 s outmess.local;
#X obj 50 352 pack s f f f f 1 1 1 1 1 1 1 1;
#X msg 37 187 10;
#X msg 51 251 notesalle;
#X obj 485 256 netreceive 3000 1;
#X obj 564 769 s notebips;
#X obj 580 748 s rampdown;
#X obj 597 725 s rampup;
#X obj 613 701 s notevents_sl;
#X obj 630 681 s notephone;
#X obj 647 660 s notealarme;
#X obj 663 639 s Bips;
#X obj 680 616 s Phone;
#X obj 697 594 s Alarme;
#X obj 713 573 s Vents_sl;
#X obj 730 550 s Poesies;
#X obj 763 509 s Barre;
#X obj 780 487 s notebarre;
#X obj 797 467 s Cafe;
#X obj 813 447 s notecafe;
#X obj 830 426 s Cyber;
#X obj 847 405 s notecyber;
#X obj 863 385 s Salle;
#X obj 882 363 s notesalle;
#X obj 747 529 s notepoesie;
#X obj 484 285 route notebips fade_out fade_in notevents_sl notephone
notealarme Bips Phone Alarme Vents_sl Poesies notepoesie Barre notebarre
Cafe notecafe Cyber notecyber Salle notesalle;
#X connect 0 0 4 0;
#X connect 1 0 3 0;
#X connect 3 0 2 0;
#X connect 4 0 1 0;
#X connect 5 0 11 2;
#X connect 6 0 11 3;
#X connect 7 0 11 4;
#X connect 8 0 9 0;
#X connect 9 0 13 0;
#X connect 9 1 11 1;
#X connect 11 0 10 0;
#X connect 12 0 9 0;
#X connect 13 0 11 0;
#X connect 14 0 35 0;
#X connect 35 0 15 0;
#X connect 35 1 16 0;
#X connect 35 2 17 0;
#X connect 35 3 18 0;
#X connect 35 4 19 0;
#X connect 35 5 20 0;
#X connect 35 6 21 0;
#X connect 35 7 22 0;
#X connect 35 8 23 0;
#X connect 35 9 24 0;
#X connect 35 10 25 0;
#X connect 35 11 34 0;
#X connect 35 12 26 0;
#X connect 35 13 27 0;
#X connect 35 14 28 0;
#X connect 35 15 29 0;
#X connect 35 16 30 0;
#X connect 35 17 31 0;
#X connect 35 18 32 0;
#X connect 35 19 33 0;
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Dear Colleagues and Friends,
Another busy year has come to an end. L2Ork has continued to push the
boundaries of its telematic infrastructure (L2Ork Tweeter), as well as its
creative voice. Earlier this month we premiered a new EDM crowdsourced work
titled "Transcontinental Grapevine" (see <
https://www.youtube.com/watch?v=sAurZNg6kVk>) that featured perfect sync
among 11 performers over 5,000 miles apart, engaging both L2Orkists
(located in Blacksburg, VA, USA), and collaborators from …
[View More]UNTREF, Buenos
Aires, Argentina.
We also promised big news on the Pd-L2Ork front. Today, following over a
hundred silent releases over the past year, we are thrilled to share with
you the latest stable release of Pd-L2Ork, version 20221218.
The list below only highlights the most notable changes. For a complete
list of updates, you may want to explore the following document: <
https://github.com/.../blob/master/pd/src/pd-l2ork-TODO.txt>
- K12 mode is back and better than ever. With over 70 abstractions
designed for beginners that are also used by visual dataflow programming
veterans, we have had students as young as 3rd grade who have never heard
of Pd-L2Ork, design their first Wiimote-based musical instruments in as
little as 30 minutes.
- K12 mode can be now changed on-the-fly. No restarting of Pd-L2Ork
necessary. Start-up flag is still there, as well (-k12).
- Non-K12-mode, easy to access K12 menu abstractions.
- True Graph-on-Parent drawing of objects that allows partial display
and opens doors for a number of UI performance optimizations.
- Intelligent toggling of editability of specific patches with
dynamically updating menu options.
- Expanded help browser with improved search options.
- Customizable autocomplete.
- Vastly improved redraw queuing and consequently performance of
graphics-heavy widgets (e.g. arrays), while ensuring deterministic display
of data.
- Full support for legacy and Pd-L2Ork-specific data structures.
- Out-of-box support of the latest Raspberry Pi GPIO and SPI (analog in)
capabilities.
- Out-of-box Sensel support.
- Improved snap-to-grid option.
- Refinements to the existing option to toggle curved patch cords.
- New features, like toggling patch editabilty (e.g. to prevent
beginners from accidentally entering the edit mode), graph-on-parent spill
option, that allows for legacy spilling of elements outside the
graph-on-parent bounds, ability to cut/copy/paste contents of atoms,
including appending (shift+click), and a deterministic way to monitor for
mouse releases (useful for gatoms and iemgui elements), scroll on patch
cord extension (when the patch cord reaches the edge of the canvas),
scroll-to-object when using the find option, zoomability using keyboard, as
well as viewport zoom (e.g. using pinch gesture).
- Many refinements and bugfixes to existing features, including the
native HTML/CSS canvas drawing and object layering using SVG shapes (in
Pd-L2Ork all objects, other than images, are drawn as SVG shapes, thus
ensuring pristine appearance regardless the zoom level).
- Proper OSX signing to ensure ability to use audio input and output.
- Ability to open multiple patches within the existing instance of
Pd-L2Ork, as well as an option to open them in separate instances (-unique
flag).
- Latest version of L2Ork Tweeter (including the server) included.
Preview some of the included sessions created by Tweeter here: <
https://l2ork.music.vt.edu/video/pd-l2ork-tweeter-demo-2022-12-19.mp4>.
- Improved handling of preferences and expanded customizability of UI
options.
- Drag'n'drop patches onto the console.
- Exciting new theme titled 60-hz (special thanks to Raphael Isdant for
his idea and contributions) that is easier on your eyes in low light
settings.
- Integration of select vanilla Pd objects for maximum vanilla
compatibility. More will happen in the coming year, now that the core is
approaching parity with Pd-L2Ork 1.x (with tooltips and additional canvas
options being two major remaining missing elements). So, yes, we will
integrate those as they are stabilized, as well as update existing
libraries to the latest version, where possible and appropriate.
- Tons of extended GUI objects ported to nwjs (HTML/CSS/SVG canvas),
including pddp library, most of cyclone (including the ability to edit text
files), imagebang, vastly improved and customizable knob (now included in
the Put menu), mknob, etc.
- Further improvements to the ggee/image (a completely new object that
covers features of all other image objects and adds tons of new features,
enabling it to serve also as a 2D touch surface, as well as a transparent
area for catching mouse events).
- Inclusion of the js object that mimics the functionality of MaxMSP's
object.
- A number of installer build improvements to ensure that all platforms
have access to as many of objects, as possible.
You can download OSX (11 and newer), Raspbian (arm7), Ubuntu 20.04, and
Windows installers from the usual place:
https://bit.ly/pd-l2ork
Happy Holidays!
Best,
Ico
--
Ivica Ico Bukvic, D.M.A.
Director, Creativity + Innovation
Director, Human-Centered Design iPhD
Institute for Creativity, Arts, and Technology
Virginia Tech
Creative Technologies in Music
School of Performing Arts – 0141
Blacksburg, VA 24061
(540) 231-6139
ico(a)vt.edu
ci.icat.vt.edul2ork.icat.vt.eduico.bukvic.net
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[View Less]
Hi! I'm calling it a year and wrapping up a new update just to mark exactly
one year of work since Dec 17, 2021, when I released the last beta version
of ELSE. I'm finally slowing down. In 2021 there were 9 releases, which was
relatively less. 2022 only has 5 and I could wait more for this 5th release
candidate release which doesn't really have a lot and I got lots and lots
of cool stuff in the oven.
The main thing I have to offer now is a new [gendyn~] object that I've been
having lots of fun …
[View More]with. Yes, this is that stochastic synthesis thingy
based on Xenakis' stuff. I also added new table reader objects that can
handle many interpolation methods and made nice addition and revisions to
my tutorial specially about interpolation theory.
See https://github.com/porres/pd-else/releases/tag/v1.0-rc5 for more
details and a complete changelog (with breaking changes as usual).
Current object count in ELSE is now 466 and the number of examples in the
tutorial (with about 15 years of development now) has reached 492! Next
month in 2023, ELSE completes 6 years and this is its 56th release amongst
alpha/beta/release candidates! I hope to make a final release throughout
the next year at last, with things hopefully stabilizing and slowing down
even more so I can do other stuff :)
A download with the main architectures is up in deken already! I'm keeping
only the last 4 releases up there to save server space and since rc4 I am
only uploading binaries for 64bit systems (you can download all releases
and for other architectures in github - just give me a minute)
Merry Xmas and a Happy new year!
ps. allow me to also mention PlugData -
https://github.com/plugdata-team/plugdata - a project by Tim Schoen that
includes ELSE out of the box, has a MAX like interface and can also run as
a plugin. Tim has been helping me a lot and also has a finger in some of
the updates in ELSE. This update should be part of PlugData soon.
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