So, both of these need Pd 0.50, which came out just right now! First let me
talk about the tutorial, because I wanna focus on the new examples I
created that make use of the new [slop~] object from Pd 0.50! I have
examples on how to use it as a slew limiter and how to use it as a one pole
filter for non linear glides/portamento. I also have an example on how to
build a pure vanilla non linear ADSR envelope. Just search for 'slop~' and
you may find these files... check it at:
https://github.com/porres/Live-Electronic-Music-Tutorial The ELSE library
has also been updated. It has many important fixes, some breaking changes
and 6 new objects. This also needs Pd 0.50, as this new release fixes some
issues that affected objects in ELSE. Get it and check the changelog at
https://github.com/porres/pd-else/releases/tag/v1.0-beta23
Most of the binaries are already up in deken by the time this message hits
the world wide web.
Cheers
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*Apologies for cross-postings*
# Web Audio Conference 2019 - Call For Diversity Tickets
https://www.ntnu.edu/wac2019/call-for-diversity
Dear Andreas Bergsland,
We have a limited number of diversity tickets available to attend the Web Audio Conference 2019 in Trondheim (4-6 December, 2019), thanks to our sponsors (https://ntnu.edu/wac2019/sponsors). This may cover your conference ticket and/or travels as an author or other attender. We have also tried to keep the conference fees as low as possible to encourage interested attendees to come (https://www.ntnu.edu/wac2019/registration).
The diversity tickets will be prioritized for attenders from lower-income countries and backgrounds, and underrepresented communities in web audio.
To be eligible, you need to fill in the following online survey telling us how we can help you, which should take 5-10 minutes: http://tiny.cc/WAC19-call-diversity
An expert diversity committee is constituted who will decide from the candidates by September 15, 2019.
## Important dates
* September 8, 2019 (Anywhere on Earth): Deadline diversity tickets application.
* September 15, 2019: Notification of grantees.
* September 22, 2019: Deadline early-bird ticket.
* December 4-6, 2019: The conference.
Please do not hesitate to contact the diversity committee, diversity(a)wac2019.ntnu.no<mailto:diversity@wac2019.ntnu.no>, if you have questions. You can find more information about the diversity theme here: https://www.ntnu.edu/wac2019/diversity-theme
Also, you can find a preliminary draft of the programme and a list of conference venues on our website:
https://www.ntnu.edu/wac2019/programmehttps://www.ntnu.edu/wac2019/venues-and-maps
Best wishes,
The WAC 2019 Diversity Committee
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## Call for Papers and Performances
ICLI is an interdisciplinary conference focusing on the role of interfaces in all artistic performance activities. We encourage critical and reflective approaches to key themes in the design and use of live interfaces. A wide range of theoretical and practice-based approaches are welcomed by people from all possible research, art and other practice backgrounds.
The fifth International Conference on Live Interfaces will take place at the Norwegian University of Science and Technology in Trondheim, NTNU, 9-11 March 2020. This biennial conference will bring together people working with live interfaces in the performing arts, including music, the visual arts, theatre, dance, puppetry, robotics or games. The conference scope is highly interdisciplinary but with a focus on interface technologies of expression in the area of performance. Note that technologies here can be understood in the widest possible sense. Topics of liveness, immediacy, presence (and tele-presence), mediation, collaboration and timing or flow are engaged with and questioned in order to gain a deeper understanding of the role contemporary media technologies play in human expression.
The special theme of the 2020 conference is
### Artificial Intelligence. Artistic Intelligence. Automated Emotional Intelligence.
A.I. is relatively widespread and ubiquitous within interfaces for artistic expression. Within this domain we can also include various sorts of automation and algorithmic extensions, as this constitutes a form of external agency that allows us to do more – more than we could unassisted by these technologies. How does this affect the artistic expression? Is it merely a convenience and an affordance to allow us to interface to complex domains, and as such just extend our inherent abilities? Or, does it imply a deeper impact on how the art is made? We can assume that all interfaces affect what we can do in profound ways. The difference with A.I. and machine learning in general is that the internal workings of the algorithms to a larger extent is a black box. We understand to a lesser degree how the internals of neural networks actually work, and then, how do we understand what we do as artists with these interfaces?
## Further details of submission categories, dates etc. See:
https://live-interfaces.github.io/liveinterfaces2020/cfp/
## Collaboration with Meta.Morf
This ICLI collaborates with the Meta.Morf biennal for art and technology (http://metamorf.no/), taking place in Trondheim from March 3 to May 5. The Meta.Morf opening week is 5-10 March, and ICLI will commence immediately after. This creates a special opportunity to spend some quality time in Trondheim, in the company of both the ICLI and the Meta.Morf crowd. ICLI attendees will get a discount on Meta.Morf tickets. The theme for Meta.Morf 2020 is “The digital wild” - bending and twisting our illusions about digital futures. Come stay a full week in Trondheim and get the best of both worlds.
Best regards,
ICLI organizing committee
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Hi,
I've already shared this on the FB group, so apologies for cross-posting!
"game over" - an interactive audio-visual performance for augmented clarinet and custom 2D game engine.
https://vimeo.com/295208489
Pd is used exclusively as the sound engine.
Have fun :-)
Christof
Georgia Tech School of Music
Guthman Musical Instrument Competition
2020 Call for Submissions
Is Now Open!
http://guthman.gatech.edu
Georgia Tech's 2020 Margaret Guthman Musical Instrument Competition is an
annual event aimed at identifying the world's next generation of musical
instruments and unveiling the best new ideas in musicality, design,
engineering, and impact.
The Guardian called the competition "The Pulitzer of the New Instrument
World," and The New York Times described the "special, otherworldly sound
that you can feel permeating your soul" which became the hallmark of the
competition. Fast Company explained how Guthman's "Futuristic Instruments
will change how we make music," and the Atlanta Magazine suggests that "at
the Guthman Competition, innovative instruments just might predict the
future of music."
The Guthman Competition will take place March 6-7, 2020 at Georgia Tech's
Ferst Center for the Arts, in Atlanta, Georgia.
The deadline for submissions is October 1, 2019. Approximately Fifteen
semi-finalists will be invited to demonstrate, discuss, and perform with
their instruments as they compete for $10,000 in cash prizes.
Submit Your Instrument at: http://guthman.gatech.edu/guthman-submissions
///////////////////////////////////////////////////
:::: This Year's Judges ::::
REBECCA FIEBRINK - Reader, Goldsmiths, University of London
JORDAN RUDESS - Composer, Keyboardist, Member Dream Theater
DAVE SMITH - Engineer, Musician, Founder of Sequential
///////////////////////////////////////////////////
To learn more about the competition, visit guthman.gatech.edu or our
Facebook page at https://www.facebook.com/guthmancompetition
We’d love to hear your comments!
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I've just released the completion-plugin v0.47.0-test1 which now can be used with pd 0.50.
Since the Tab key binding is now taken by PD the plugin uses Ctrl+space as a default. But now you can change your hotkey in the plugin settings.
I've already uploaded it on Deken so it should be visible in searches up to 24h from now.
If you want it earlier get it on the releases page:
https://github.com/HenriAugusto/completion-plugin
Changelog for v0.47.0-test1
# new features
* Changes related to pd 0.50
* in this version the Tab key switches the selected object so now we bind the completion window to **Ctrl+SPace**
* aditionally you can change the binding in the configurations
* [pdcontrol] and [slop~] added to the vanilla object list
-now you can use the suggestion window to access functionality
* completion::options: open the options windows
* completion::rescan: rescan the externals
* completion::help: open the help patch
* completion::debug: enter and exit debug mode
* the plugin automatically deletes the leftover object when using those options
* that will be optional in the future
* it deletes the object by simulating user input. It is a **hack** so it will delete any object under the one you're typing heh
# Bug fixes
-[namecanvas] suggestion, which was missing, was added
________________________________
De: Edwin van der Heide <pd(a)evdh.net>
Enviado: terça-feira, 13 de agosto de 2019 16:43
Para: Henri Augusto Bisognini <msndohenri(a)hotmail.com>
Assunto: Re: [PD] [PD-announce] pd 0.50-0 test1 released (completion-plugin)
Hi Henri,
That’s great to hear!
All the best,
Edwin
On 14 Aug 2019, at 00:30, Henri Augusto Bisognini <msndohenri(a)hotmail.com<mailto:msndohenri@hotmail.com>> wrote:
Hi Edwin!
There were modifications to the "pdtk_text.tcl" file so it's probably why it's not working.
I'll update the plugin as soon as i can!
Henri.
________________________________
De: Pd-list <pd-list-bounces(a)lists.iem.at<mailto:pd-list-bounces@lists.iem.at>> em nome de Edwin van der Heide <pd(a)evdh.net<mailto:pd@evdh.net>>
Enviado: terça-feira, 13 de agosto de 2019 03:56
Para: pd-list(a)iem.at<mailto:pd-list@iem.at> <pd-list(a)iem.at<mailto:pd-list@iem.at>>
Assunto: Re: [PD] [PD-announce] pd 0.50-0 test1 released
Hi Miller,
Just to let you know: the completion plugin doesn’t seem to work with pd 0.50-0 test1. When I put an object, type for example ‘sf’ and press the tab key I get ‘… couldn’t create’ in the Pd window instead of a list of objects that include ’sf’ in their name.
I’m on macos 10.14.6 and use [completion-plugin] version 0.46.1
Best!
Edwin
> On 9 Aug 2019, at 09:09, Miller Puckette <msp(a)ucsd.edu<mailto:msp@ucsd.edu>> wrote:
>
> To Pd-announce:
>
> Pd version 0.50-0test1 is available on http://msp.ucsd.edu/software.htm
> or (source only) via github: https://github.com/pure-data/pure-data
>
> I'm hoping to be able to put out a "stable" release in a week.
>
> cheers
> Miller
>
>
>
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Hi,
I wrote an object based on gemframbuffer that uses libmpv (https://mpv.io/)
to decode a video file and output it directly to a texture.
This circumvent the bottleneck of uploading the pixes to the GPU and
provides a wide range of codecs to Gem (if MPV can play your video, then
gem-mpv can too).
This have been successfully tested with 4K HAP video on Linux.
It also supports video with alpha channel.
The source code is here : https://github.com/avilleret/gem-mpv
The build system is CMake, there is no binary release.
Follow the Readme to build it.
It has been only tested on Linux for now.
Inside, it's more or less a wrapper around libmpv, that means every
properties and commands should be supported but only few have been tested
yet.
Some are documented in the help file, for the others, please refer to
libmpv help : https://mpv.io/manual/stable/
Best regards
Antoine
Hi, I'm happy to announce the new version of ofelia.
ofelia is a Pd external which allows you to use openFrameworks and Lua.
[image: GLSL.png]
The new version provides all available openFrameworks functions and class
methods as Pd objects. (1,770 objects) Meaning, you don't need to write Lua
scripts to use unsupported feature since they all exist as Pd objects.
Also, ofelia now provides documentation for all objects. You can simply
double click on any object to open the help file or the documentation page
in your browser. You can see a full categorized list of objects from the
"help-intro.pd" patch.
Lastly, you can create a standalone application for macOS, Windows, Linux,
Raspbian, iOS and Android using ofxOfelia, an openFrameworks addon for
ofelia. It will be also possible to create web applications using ofelia
soon.
For more information, please visit https://github.com/cuinjune/ofxOfelia
(Note: ofelia requires vanilla Pd-0.49.0 or higher.)
Main changes:
* all available global functions and class methods from Lua bindings are
embedded as objects
* all embedded objects use "of" prefix for consistency
* added [ofRequire], [ofExpr], [ofExpr~], [ofIf], [ofIf~], [ofFor],
[ofTable], [ofJson], [ofReverb~], [ofOscSender], [ofOscReceiver],
[ofUnZip], [ofUnZipPass] and [ofMakeFileName]
Any feedback is welcomed, hope you like it.
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Hi Tim,
Uninstalling libftgl-dev (and libftgl2) I can reproduce your problem, I
filed an issue:
https://github.com/umlaeute/Gem/issues/236
Claude
On 16/08/2019 21:58, tim vets wrote:
>
>
> Op vr 16 aug. 2019 om 21:55 schreef Claude Heiland-Allen
> <claude(a)mathr.co.uk <mailto:claude@mathr.co.uk>>:
>
> Hi Tim,
>
> Which OS are you on?
>
>
> Ubuntu 18.04
>
> On 16/08/2019 19:21, tim vets wrote:
> > It's been a while since I used Gem,
> > but in the past weeks I tried running it a few times without
> success.
> > (Pd0.49 as well as the latest and greatest 0.5)
> > Trying to compile from source I'm stuck at:
> >
> > In file included from TextBaseFTGL.cpp:24:0:
> > TextBase.h:39:12: fatal error: FTFont.h: No such file or directory
> > # include "FTFont.h"
> > ^~~~~~~~~~
> > compilation terminated.
> >
> Debian package search reports an FTFont.h in libftgl-dev [1]
> With this installed `./autogen.sh && ./configure` from [2] outputs:
>
> ```
> used optional libraries:
>
> font-rendering : FTGL
> default font :
> ```
>
> Maybe the configure check is broken when FTGL is not installed? Try
> installing libftgl-dev, and report back if this fixes it or otherwise.
>
>
> alright, thanks for the tip, I got it working now!
>
> Claude
>
> [1]
> https://packages.debian.org/search?searchon=contents&keywords=FTFont.h&mode…
> [2] https://github.com/umlaeute/Gem
>
> --
> https://mathr.co.uk
>