Hello!
from time to time my patch produces this beautiful, but unwanted glitch. (audiofile attached)
are there any ideas what could cause this behaviour?
i am running this on a RPi B+, using sfplay~ to playback a 4 Channel Audiofile. the playback is triggered via a sensor/GPIO or via OSC.
restarting the RPi eliminates the glitch.
the only thing i can think of is that there is a "memory leak” in one of the objects, that uses up the RAM and eventually produces this glitch.
but i am not a c++ programmer, so this is a wild speculation.
in any case i would not know how to solve it….
cheers!
Michael