Hello,
we try to integrate pd into a mobile game and plan to send data via
int libpd_bang(const char *destination)
int libpd_float(const char *destination, float value)
int libpd_symbol(const char *destination, const char *symbol)
Running libpd on the mobile and feeding data into it via these methods
works great.
For debugging purpose we want to be able to run a debug version of the
game and a pd instance on a pc to see whats going on inside pd.
Is it possible to trigger these methods using pd-vanilla via network?
Like a "more global" netreceive.
If not I thought about extending pd-vanilla and add a simple socket server
too feed data into pd similar to the embedded version (libpd_bang...)
Greetings
Sebastian