On 8 June 2011 13:38, Chris McCormick <chris(a)mccormick.cx> wrote:
> Hi Joe,
>
> On Wed, Jun 08, 2011 at 12:22:23PM +0100, Joe White wrote:
> > > Unfortunately the RjDj scene format is hard coded to 320x320 pixels as
> far
> > > as I know. I think their voyager app stretches to the bigger ipad
> screen but
> > > it does not run on Android.
> >
> > What do you mean by making the size of the patch larger? RjDj itself
> doesn't
> > show any Pd GUI itself. It uses an external [rj_image] to display .png or
> > .jpg images. With that you can set alpha, scale, rotation, placement, and
> > visible 1/0
> >
> > I suspect this external is probably not available on Android devices
> though.
> > Plus I've never made a scene for an Android so I wouldn't really know :)
>
> Martin Brinkmann's ScenePlayer includes an [rj_image] external which works
> very nicely. His implementation is faithful to the original app. The maximum
> any image can be is 320x320 pixels because that is how big the background
> area is that RjDj displays. On iPad this is simply blur-stretched, but it's
> sitll 320x320 pixels. From my tests the same is true of ScenePlayer on
> Android.
>
> Ahh cool! Does the ScenePlayer [rj_image] include the latest update we did?
We added alpha, rotation etc...
Btw, we're not using [rj_image] for the Voyager iPad app. All the GUI is in
CocoaTouch. Couldn't we just update the [rj_image] external in the
ScenePlayer on Android to accept any sized image?
> > Chris' PdDroidParty seems like a good bet if you want to have a Pd GUI to
> > edit patches on the device.
>
> PdDroidParty does not do edit mode, so you can't use it to edit patches.
> It's just for playing with patches on your device that you previously built
> on your computer. The main feature is that you can build the interface
> quickly and easily in Pd.
>
Cheers,
>
> Chris.
>
> Sorry for the mistake, sounds good!
Cheers,
Joe