<http://medialab-prado.es>*
MEDIALAB-PRADO*
Plaza de las Letras
C/ Alameda, 15 · 28014 Madrid
+34 913 692 303
www.medialab-prado.es*
*M - V: 10h - 20h
S: 11h - 20h
D: 11h - 15h
*Call for collaborators for the workshop
PlayLab: Laboratory of Experimentation with Video Games**
*
Deadline for registrations: *January 20, 2010**
*Venue: Medialab-Prado (Madrid, Spain)*
*
Call for collaborators for the development of selected projects fo the
*Playlab: laboratory of experimentation with videogames* workshop, that
takes place in *January 21 - 24 and February 4 - 7, 2010*.
Collaborators can join any of the developing teams that will carry out
the selected proposals, depending on their particular interests and
skills, thus contributing with their knowledge and skills and at the
same time learning from the other group members and from the leading
tutors: Mar Canet, Antonin Fourneau, and Abelardo Gil-Fournier. Directed
by Flavio Escribano.
*What is PlayLab?*
PlayLab aims to explore the context of games and video games as a space
for creativity, experimentation, learning and reflection. Selected
projects aim to experiment with tangible interfaces, real objects as
elements of a virtual game, board games with augmented reality,
interactive sound spaces, viral games, etc.
The workshop includes lectures by Mar Canet: "The video game is a
laboratory" (Thursday, January 21 at 7:30pm) and Abelardo Gil-Fournier:
"Events. The game condition on the news" (Thursday, February 4 at 7:30pm).
*More information and guidelines:*
http://www.medialab-prado.es/article/playlab_-_convocatoria_para_colaborado…
playlab (at) medialab-prado.es
In collaboration with Arsgames. With the support of PlayStation®
*
Venue:*
Medialab-Prado
Plaza de las Letras
Calle Alameda, 15
28014 Madrid
--
Nerea García Garmendia
Comunicación / Press
Medialab-Prado
Área de Las Artes, Ayuntamiento de Madrid
Plaza de las Letras
Alameda, 15 28014 Madrid
Tfno. +34 914 202 754
difusion(a)medialab-prado.es
www.medialab-prado.es
"Antes de imprimir este documento asegúrate de que es realmente necesario. ¡Gracias por tu colaboración!"
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Pd-announce mailing list
Pd-announce(a)iem.at
http://lists.puredata.info/listinfo/pd-announce
Hi,
Short version:
I was wondering if there is a way to write an arbitrary blending
function in glsl. I see I can write the function that computes the
texture's "source color", which is then blended (or not) with the
"destination color" (i.e. the background) using the blend function. But
can I override the blending function with an arbitrary one written in
glsl in some way?
Long version:
I have some rectangles with textures (most of which come from
[pix_video]) that are being rendered over a background (which is another
rectangle with a texture).
I'm trying to have the front rectangleS (which could be indeed any
objects) blend with the background in some of the most "classical"
blending modes such as: add, multiply, subtract, difference.
Also, it would be fine to experiment with arbitrary or more complex
blending modes relatively simple to describe in terms of component-wise
math operations with the source and destination colors.
The blending mode is the same for all objects, i.e., I don't need to
have some objects blend in a given mode and others in another mode
(though now that I think about it, it shouldn't add much to the
difficulty, but I don't need it).
By using [gemGLBlendFunc] I have already been able to reproduce the
"add" and "multiply" blending modes, by using appropriate source and
destination blend factors.
Now I've discovered the glBlendEquation which should permit me to obtain
the "subtract" blending mode. But not "difference" which actually means
the absolute value of the difference. (also I'm not sure whether I can
use glBlendEquation since it requires arb imaging which I don't know
what it is)
So, I was thinking to use glsl, with which I am not very skilled to use
a generous euphemism, but this thing I'm trying to do sounds pretty simple.
I've already played around with the examples (namely example
"05.multitexture") and managed to mix two textures with any desired
blending function.
But what I want to do is not blend 2 textures, it is blend the single
texture with whatever is behind.
Basically, in the mentioned example you compute a resulting gl_FracColor
which is what is called the "source color". Then the source color is
blended with the "destination color" (the background) with a blending
function determined by glBlendFunction, while I would like to write an
alternative blend function which combines source color and destination
color the way I want to.
Is it possible in glsl? Can anybody point me to some example code?
By the way, I know I could use a gemframebuffer to obtain a texture from
the scene, so that I can use the multitexture example to belnd the two
textures, but I'd try to avoid this workaround if possible.
Thanks in advance.
Hope I have explained myself...
--
Matteo Sisti Sette
matteosistisette(a)gmail.com
http://www.matteosistisette.com
I have same problem, but tell search path right location it works: ~Library/Pd/xxx ... because PD is not searching in any subfolder. It would be great if it works. I am a guy just coming von MAX/MSP 4.5 and want to hack into PD.
Best
willi
> -----Ursprüngliche Nachricht-----
> Von: "jurgen" <noise.now(a)gmail.com>
> Gesendet: 25.12.09 19:56:35
> An: Jaime Oliver <jaime.oliver2(a)gmail.com>
> CC: PDlist <pd-list(a)iem.at>, cyrille henry <ch(a)chnry.net>
> Betreff: Re: [PD] How to installing externals??
> I apologize for my ignorance but putting externals into the default folder under OS X never worked for me, neither under OS X.4 nor OS X.6. I just tried it again - copying the additional libs from '/anywhere' on my disk into /Library/Pd and taking them off my Preferences/Path makes them unavailable. I assume there is something else that the user needs to do that I am not aware of.
> I personally find the fftease stuff very useful, also the pdmtl lib. There are also some very nice things by Thomas Grill which are not included in the Pd-extended material.
>
> Best
> Jurgen
>
> On Dec 26, 2009, at 1:21 AM, Jaime Oliver wrote:
>
> > and *.d_fat in osx10.6
> >
> > On Thu, Dec 24, 2009 at 2:04 PM, Hans-Christoph Steiner <hans(a)at.or.at> wrote:
> >>
> >> With Pd-extended, you just need to drop the externals (*.dll on Windows,
> >> *.pd_linux on GNU/Linux, or *.pd_darwin on Mac OS X) into the right folder,
> >> then they'll be available. You don't need to set any path. Here's where:
> >>
> >> http://puredata.info/docs/faq/how-do-i-install-externals-and-help-files-wit…
> >>
> >> .hc
> >>
> >> On Dec 24, 2009, at 8:44 AM, cyrille henry wrote:
> >>
> >>> hello,
> >>> no, pd does not look in subfolder.
> >>> put your file somwhere,
> >>> start pd then file/path/ add your path than save all settings...
> >>>
> >>> what do you mean by converted to pd externals? do you have source that you
> >>> need to compile?
> >>>
> >>> Cyrille
> >>>
> >>>
> >>> sauterw(a)web.de a écrit :
> >>>>
> >>>> Hi Cyrille,
> >>>> I tried to install "wilib". All files from "wiilib" are on my machine,
> >>>> but dint work, because it has to be convertet to PD externals.
> >>>> Do PD also searching in Subfloders, like MAX?
> >>>> Thanks,
> >>>> willi
> >>>>>
> >>>>> -----Ursprüngliche Nachricht-----
> >>>>> Von: "cyrille henry" <ch(a)chnry.net>
> >>>>> Gesendet: 24.12.09 17:12:45
> >>>>> An: sauterw(a)web.de
> >>>>> CC: pd-list(a)iem.at
> >>>>> Betreff: Re: [PD] How to installing externals??
> >>>>> hello,
> >>>>>
> >>>>> this page look outdated : cvs is not used anymore.
> >>>>> if you use pd extended, then you'll already have lot's of externals...
> >>>>> what do you need to install?
> >>>>>
> >>>>> Cyrille
> >>>>>
> >>>>>
> >>>>>
> >>>>> sauterw(a)web.de a écrit :
> >>>>>>
> >>>>>> Hallo an alle,
> >>>>>>
> >>>>>> PD 41.1 extended on MacOS 1.4.
> >>>>>>
> >>>>>> CVS client ------- not Terminal ...??
> >>>>>> Where to get and exact name?
> >>>>>> All operation described in tutorial "How to installing externals"
> >>>>>> (http://puredata.info/Members/jb/ext-doc#CVS)need this specific CVS
> >>>>>> programm?
> >>>>>>
> >>>>>> Thankx for help on Xmas - with time to check it out.
> >>>>>>
> >>>>>> willi
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>>
> >>>>>> ___________________________________________________________
> >>>>>> Preisknaller: WEB.DE DSL Flatrate für nur 16,99 Euro/mtl.!
> >>>>>> http://produkte.web.de/go/02/
> >>>>>>
> >>>>>>
> >>>>>> _______________________________________________
> >>>>>> Pd-list(a)iem.at mailing list
> >>>>>> UNSUBSCRIBE and account-management ->
> >>>>>> http://lists.puredata.info/listinfo/pd-list
> >>>>>>
> >>>> ______________________________________________________
> >>>> GRATIS für alle WEB.DE-Nutzer: Die maxdome Movie-FLAT!
> >>>> Jetzt freischalten unter http://movieflat.web.de
> >>>
> >>> _______________________________________________
> >>> Pd-list(a)iem.at mailing list
> >>> UNSUBSCRIBE and account-management ->
> >>> http://lists.puredata.info/listinfo/pd-list
> >>
> >>
> >>
> >> ----------------------------------------------------------------------------
> >>
> >> All information should be free. - the hacker ethic
> >>
> >>
> >>
> >>
> >>
> >> _______________________________________________
> >> Pd-list(a)iem.at mailing list
> >> UNSUBSCRIBE and account-management ->
> >> http://lists.puredata.info/listinfo/pd-list
> >>
> >
> >
> >
> > --
> > Jaime E Oliver LR
> >
> > joliverl(a)ucsd.edu
> > www.realidadvisual.org/jaimeoliver
> > www-crca.ucsd.edu/
> > www.realidadvisual.org
> >
> > 858 750 0924 (cel)
> > 858 202 1522 (home)
> > 9168 Regents Rd. Apt. G
> > La Jolla, CA 92037
> > USA
> >
> > _______________________________________________
> > Pd-list(a)iem.at mailing list
> > UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
>
>
> _______________________________________________
> Pd-list(a)iem.at mailing list
> UNSUBSCRIBE and account-management -> http://lists.puredata.info/listinfo/pd-list
>
___________________________________________________________
Preisknaller: WEB.DE DSL Flatrate für nur 16,99 Euro/mtl.!
http://produkte.web.de/go/02/
Hey All
I'm looking for a way to find the highest figure in a stream of input. In this case to find the top score in a little game I'm working on. I need a system that will remain on the highest number inputted until it's increased or reset to 0.
It should be simple but I'm struggling, any suggestions?
Andrew
_________________________________________________________________
Add your Gmail and Yahoo! Mail email accounts into Hotmail - it's easy
http://clk.atdmt.com/UKM/go/186394592/direct/01/
hey all
Anyone know where i could start looking if i wanted to dump a wave table to
be seen on a onto small lcd display.
eg http://www.spikenzielabs.com/SpikenzieLabs/LCD_How_To.html
i'm a total noob at electronics but interested in figuring it out.
t
Andrew, the game is brilliant, and works flawlessly here. Your code is hella
messy though. :P
if the green circle is in the red circle, and you manage to keep your snake
perfectly within the green circle, I think you should still accumulate
points though, at the moment, you loose points
You should post it in the forum when ready. Infact, the forum would love to
have your GEM wisdom, if you don't already lurk around those areas.
Thanks for the christmas present, and here is my (reply) xmas present for
fellow students of the Sound Arts course at my university in Brighton:
http://www.sendspace.com/file/6gizl5
Message: 7
> Date: Fri, 25 Dec 2009 09:56:53 +0000
> From: Andrew Faraday <jbturgid(a)hotmail.com>
> Subject: [PD] A present
> To: <pd-list(a)iem.at>
> Message-ID: <COL120-W298580F4A2AF64DC5A9E08DE7E0(a)phx.gbl>
> Content-Type: text/plain; charset="iso-8859-1"
>
>
> Hey all you pd people
> I've decided to sent out an open invitation to try a patch I've been
> working on, a little game, in fact. Its a work in progress so I'd love some
> feedback, but if you enjoy trying it out that'd be great.
> Andrew
> _________________________________________________________________
> Add your Gmail and Yahoo! Mail email accounts into Hotmail - it's easy
> http://clk.atdmt.com/UKM/go/186394592/direct/01/
>
Hey all you pd people
I've decided to sent out an open invitation to try a patch I've been working on, a little game, in fact. Its a work in progress so I'd love some feedback, but if you enjoy trying it out that'd be great.
Andrew
_________________________________________________________________
Add your Gmail and Yahoo! Mail email accounts into Hotmail - it's easy
http://clk.atdmt.com/UKM/go/186394592/direct/01/
Hey all
Just a cheerful greeting to the PD list, have a nice tomorrow, however you observe it. And thanks in general to the list for helping me develop my skills in the old PD.
Bless you all
Andrew
_________________________________________________________________
Use Hotmail to send and receive mail from your different email accounts
http://clk.atdmt.com/UKM/go/186394592/direct/01/
By any chance does anyone have any mmonoplayer emulator externals from:
http://mmonoplayer.com/mspexternals.php
... already compile as a binary they can send? My quick attempt from
source on the atari2600 external failed and the binaries from the
website give me 'wrong architecture' error.
osx 10.6.1.2 intel pd-extended 0.41.4 and 0.42.5
thanks!
mark
--