Hi,
I am trying to understand oversampling to eliminate foldover from my
patches. In the help file for block~ we read:
The block~ and switch~ objects set the block size, overlap, and
up/down-sampling ratio for the window. (The overlap and
resampling ratio are relative to the super-patch.)
This is confusing to me. If the overlap and resampling ratio are
relative to the super-patch, then shouldn't block~ set the block size,
overlap, and up/down-sampling ratio for the window and all its sub
windows? (sub-patches and abstractions) Is that how it works, in fact?
If not, do you have to include all of the audio rate objects at the same
level in a patch without using sub-patches or abstractions?
Thanks for reading.
Cheers,
David