David
check granuloop [granular drums] it works very nice [but yes
requires Yves' Grid external and the Joystick external too.] I
simply ask to see patches so i can get a feel for what works/does
not. I always intend to make things myself, but frankly
nullpointers drummachine was pretty darn close to what i was
wanting. I think odiv was trying to be helpful but i agree with
david that it's nice ..AND IT WAS to get some links.
On Mon Aug 01 12:56:48 EDT 2005, David Powers
<cyborgk(a)nocturnalnoize.com> wrote:
> Okay, I'm sorry but this bothers me - telling people "build it
> yourself" instead of providing some concrete information for
> someone who is probably new at PD. We are all here because we
> want to learn to build things ourselves, but some of us need a
> little more help along the way.
>
> Furthermore, a functional drum machine is not as simple as you
> imply, you need the modulus+counter, some way to code rhythmic
> patterns (grid? 0's and 1's? What if you want to switch between
> different time units?), you need to get all the sampler parts
> worked out, you need envelopes (notice in Frank's example
> tutorial he used an external that a newbie would not be familiar
> with to get more precise attack and decay times), and need a
> mixer section. Each of these can be tricky for a beginner. At
> the least it would be nice to include some kind of examples of
> your patches, if this is easy and something you've already built
> (as you seem to imply). Yes, it might not be hard to get a
> little "tweek tweek tweek" in quarter notes, but that's not the
> same as a usable performance tool. And for PD to be more than a
> teaching tool, it needs to result in performance tools that
> people can use. If I have time in the future to work on PD, I'll
> try and work on such things (actual working abstractions and
> apps). I'd most like to see a granular drum machine, personally,
> possibly with options to do aleatoric tweaks. I'd also really
> like to see something that captures buffer stuff and can spit out
> random rhythmic permutations and subdivisions in time with the
> beat. I don't have enough knowledge to build these things
> currently but maybe someday...
>
> ~David
>
> odiv . wrote:
>
>> hello Patrick
>>
>> I really recommend you to use your imagination and build your
>> own "drums". Think...what do you need: a constant (or not) sound
>> source times envelope generator, which is triggered (or not) by
>> rythmical (or not) patterns. As simple as it gets. Have your
>> custom fun.
>>
>> daniel .
>>
>
>
Patrick Pagano,M.F.A
Digital Media Specialist
Digital Worlds Institute
University Of Florida
(352) 294-2082