Call for Participation
When searching for the determinant factors of digital audio production,
its forms and compositional strategies, mere technological criteria
become less important in the light of the pervasion of information
technology into audio media. "Computer als Klangmedien" (Computers as
Sound Media), the topic of the 1993 Hyperkult III, have become
omnipresent. Even the traditional domain of digital music, the "Computer
Music" with its core elements, algorithmic composition and sound
synthesis, can be found in a broad practice of digital production within
mainstream pop music. Compositional as well as sound-aesthetical
traditions of "Elektronische Musik" and "musique concrète" become base
elements of a popular or less popular avantgarde that is positioned
beyond historic dogmas.
At the same time, artistic as well as scientific discourses discover
electronic sound as a central area of present-time culture. Apparently,
the abstract soundworlds of electronica do not only represent the
digital lifestyle but also come to be the projection space of
techno-cultural change. Phenomena of hybridism, as they were described
in the 90s caused by the disbandment of familiar boundaries between
technology, nature and culture , between plugged and unplugged and also
between Art and Pop Music, now gain new actuality with the reintegration
of analog sound synthesis, tube amplifiers, and manually operated
instruments into the digital environment. On one hand, hybrid technology
corresponds with a hybrid culture of merging established oppositions,
however does it also often aim at creating fotorealistic simulations of
its predecessors.
Against this background, how are methods, contents, traditions and
creative strategies changed? Which relations exist between digital audio
media and auditive forms and processes? Do distribution and
collaborative production in digital networks call for a new definition
of the musically interested public? Which technological innovations will
give direction to future practices? HyperKult 14 wants to debate these
and other questions in an interdisciplinary dialogue and take the chance
to reach an up-to-date positioning of digital audio media. Contributions
from diverse scientific and artistic plateaus in the field of audio
compression methods, sound synthesis, sampling, software-tools, Creative
Commons, avantgarde-pop, sound art, sound culture, informatics, cultural
and media sciences are welcome.
The HyperKult will have an extended exhibition area with the topic
communications . The goal is to advance the practice-related exchange
between projects, organisations, labels, and musicians (etc.).
Interested parties are hereby called upon to participate with
presentations. A registration is obligatory due to limited space.
Dates
Please send 1-2 page abstracts of your contribution to the workshop
HyperKult 14 (scientific lectures, technical or artistic demontrations)
as well as registrations for communications -presentations (no fees)
until March 31 2005 to:
Universität Lüneburg
Rechenzentrum
HyperKult
21332 Lüneburg
Germany
mailto:hyperkult@uni-lueneburg.de
Organizational committee
Rolf Großmann
Martin Schreiber
Martin Warnke
Program committee
Rolf Großmann (Universität Lüneburg)
Michael Harenberg (Hochschule der Künste Bern)
Robert Henke (aka Monolake, Ableton, Berlin, angefragt)
Jochen Koubek (Humboldt-Universität zu Berlin)
Claus Pias (Ruhr-Universität Bochum)
Martin Schreiber (Universität Lüneburg)
Georg Christoph Tholen (Universität Basel)
Georg Trogemann (Kunsthochschule für Medien Köln
Martin Warnke (Universität Lüneburg)
Section »Computer als Medium«
In line with the HyperKult 14, the annual general meeting of the section
will take place on July 16 2005.
What is HyperKult?
»HyperKult - Computer as Medium« takes place as an annual (non-profit
and no-budget) symposium since 1990. Hyper(media)Kult(ur) was an at this
time an upcoming field of research across the borderline of technical
and cultural disciplines. HyperKult has broadened over the years to
examine more general questions of the relationship between cultural,
especially aesthetic development and information technology. HyperKult
is organized by the department "Kulturinformatik" of the University of
Lueneburg in Kooperation with researchers from Humboldt University
Berlin and the University of Basel (Switzerland).