Hi all,
I currently have a large video piece setup using pd+Gem with several
complex sections which follow one another. After about 20 minutes into
the performance, pd starts becoming unstable, and the solution I've
currently implemented is to split the performance in two sections,
closing pd, and opening then the second section. (By unstable I mean
that sometimes it crashes, and sometimes it continues, but very sluggish
and unusable)
It seems to me that the culprits might be [pix_film] and [pix_movie].
I'm using these objects a lot, and when the performance has run, and I
close pd, it exits with an error, and the only object left on the canvas
is the subpatch that includes these objects.
So I have these questions:
-Has anyone experienced similar behaviour in large complex patches with
separate sections?
-Is there a message that can be sent to [pix_film] and [pix_movie] that
'frees' these objects?
-Are there programming practices that should be avoided when building
large patches?
Cheers,
Andres
pd. I'm not posting the patch since it is very large and convoluted, and
the problems don't occur with small patches. I'm running pd 0.37-1 and
gem 0.888pre1 on Windows XP.