Hi Maurizio,
I am using pd for live improvisations and for quick prototyping of sound
effect programming.
For the performances I use 2 main patches.
One is a recursive pattern sequencer. It can run and loop a pattern, but
every step can trigger an time scaled instance of that pattern. Up to 2
levels deep. I tried with more recursions, but that didn't give a useful
result with the processor power I have available. It could be a way to
make granular textures though.
The patch has 4 pattern sequencers running independently. The sounds are
made with csound~ objects, which also does the scheduling of the
recursions. (I am just giving it score lines)
Control is done with a doepfer midifader box, the regelwerk (which also as
a buildin patternsequencer, and is what got me started using patterns). And
with a forcefeedback joystick. The forcefeedback is used to shake the stick
for every sound/event in the primary pattern. The trigger is used to play/
add notes to the pattern. Topbuttons select which of the 4 patterns to work
in, the hat is sed to delete events. The x and y and z (twist) axis of the
joystick cntrol the sound.
I am continously tweaking this patch and the csound orcs and scores. After
every performace I change it a little bit. But it is slowly getting to be a
"real" instrument. I still want to add a kind of variable resistance using
force feedback to the joystick, to create zones or ridges in the physical
response.
(Actually I would like to work with a 6 degree of freedom haptic interface,
but those are very expensive, they are used for remote surgery and NASA)
Output is to my mixer with has nice parametric eq and then back to some
effects in the pd patch. (tempo based delay, shifts, fm distortion)
The music is some kind of abstract techno? I think it has a beat, but most
people can't/won't dance to it.
The other patch I use, is for combination with accoustic piano. I have just
started it. It used artificial neural nets to seperate the input and send
it to various long (1 minute+) delay lines. Eventually it is supposed to
work with multiple inputs so I can use it as an music controlled effect
device for enseble improvisations. I wanted to get away from having to use
controls at the same time as playing an accoustc instrument. I have done
things usng analog gates and effect processors for esemble, where th
playing triggers effects on the _other_musicians, and you have no control
over the electronics on your own instrument.
Although I might use the joystick in this context. A racing wheel attached
to the piano will look better, almost bought one, but not enough controls.
The music is "free" electro accoustic music. (I am practicing a score I
wrote right now, so it is not free all the time)
regards
Gerard
pd-list-request(a)iem.kug.ac.at said at "PD-list digest, Vol 1 #363 - 12
msgs."r[2003/04/09 14:45]
> Message: 10
> From: Maurizio Umberto Puxeddu <mauriziopuxeddu(a)yahoo.it>
> To: Pure Data mailing list <pd-list(a)iem.kug.ac.at>
> Date: 09 Apr 2003 16:34:16 +0200
> Subject: [PD] [OT] How do your performance environments looks like?
>
> Hello.
snip
> For example: is there people using graphic tablet or working with
> musicians which uses graphic tables as control devices?
> Do you/they use them =C3=A0 la caospad? Use more sophisticated controls?
> Are someone developed more evolved widgets than [grid]?
>
> What kind of music can you make with that? This is also very important.
> Not the "genre" per se but the kind of musical operations you do.
>
> Thanks for your patience. Your answers will be very appreciated.
>
> I would also like to share development efforts and ideas with other
> developers or musicians with programming abilities if there is some
> agreements on the result to achieve as I still believe in open source.