Bugs item #3577429, was opened at 2012-10-15 11:45
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Category: puredata
Group: None
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: Hans-Christoph Steiner (eighthave)
Assigned to: Miller Puckette (millerpuckette)
Summary: renaming array with "rename" msg does not update name
Initial Comment:
When you rename an array using the "rename" message sent to the array, the name drawn to the canvas doesn't change until the array subpatch has been opened and closed. The attached patch illustrates the problem.
Also attached is what Ico committed to pd-l2ork as a fix. It didn't entirely make sense to me, so I haven't committed it anywhere.
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Bugs item #3577409, was opened at 2012-10-15 11:21
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Category: pd-extended
Group: v0.43
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: Hans-Christoph Steiner (eighthave)
Assigned to: Jonathan Wilkes (jancsika1)
Summary: pddp's table-help.pd references non-existant garray-help.pd
Initial Comment:
At the bottom of doc/pddp/table-help.pd is an pddplink that references a non-existant patch: [pddp/pddplink garray-help.pd]
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Bugs item #3577400, was opened at 2012-10-15 10:46
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Category: puredata
Group: v0.43
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: Hans-Christoph Steiner (eighthave)
Assigned to: João Pais (jmmmp)
Summary: Win32: canvas properties window is not focused when started
Initial Comment:
To recreate:
1. open a new window
2. right-click on background, and choose properties
3. notice that the canvas properties window does not have focus
This does not affect Mac OS X.
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Bugs item #3577259, was opened at 2012-10-14 22:26
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Category: None
Group: None
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: Nobody/Anonymous (nobody)
Assigned to: Nobody/Anonymous (nobody)
Summary: drawpolygon -n flag
Initial Comment:
Is the "-n"-flag for drawpolygon (& filledpolygon etc) really existing?
It doesn't seem to do anything.
And what's the difference to a "-v 0" flag?
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Bugs item #3577203, was opened at 2012-10-14 09:08
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Category: None
Group: None
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: Nobody/Anonymous (nobody)
Assigned to: Nobody/Anonymous (nobody)
Summary: [bang~] blocksize bug
Initial Comment:
If I'm not mistaken [bang~] can't go faster than pd's native BS of 64 samples..
I think this can be called a bug..
It sould at least support all the possible fft-BSes.
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Feature Requests item #3577130, was opened at 2012-10-13 15:53
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Category: data structures
Group: None
Status: Open
Priority: 5
Private: No
Submitted By: Nobody/Anonymous (nobody)
Assigned to: Nobody/Anonymous (nobody)
Summary: datastructures w. variables & -x-flag
Initial Comment:
Hey,
I'm missing this:
I'd like to be able to click on a scalar (w. variable!) so that its [struct] prints something, while at the same time it is NOT editable with the mouse! For now one can't have both.
With the "-x"-flag it is possible to make 'things with a variable' non-editable! But at the same time this will stop the output from the [struct]!!!
So I'm missing a "scalar-type" that just shows something, and is not editable, but reacts on clicks..
Another way (not really) would be not to use variables in scalars but this is essential for 'higher-order' graphics.
Why does the "-x"-flag inhibit the [struct]'s output??? I mean if you don't want it you don't connect it...
thx & bye
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Bugs item #3576912, was opened at 2012-10-12 18:54
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Category: puredata
Group: None
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: Nobody/Anonymous (nobody)
Assigned to: Nobody/Anonymous (nobody)
Summary: == operator object prevents number boxes from working
Initial Comment:
When a == operator object is created it crashes number atoms and number 2 atoms.
Pd Version 0.43 Vanilla
Mac OS X 10.8.2
built in sound
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Bugs item #3576885, was opened at 2012-10-12 16:56
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Category: None
Group: None
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: Nobody/Anonymous (nobody)
Assigned to: Nobody/Anonymous (nobody)
Summary: Pd doesn't quit after deleting array in a subpatch
Initial Comment:
No idea, deleted array in a subpatch and tried to quit Pd, it doesn't
Happened a few times now in Pd vanilla 0.43.2 / Win 7 / Intel
See console message
(Tcl) INVALID COMMAND NAME: invalid command name ".x786638.c"
while executing
".x786638.c delete graph2fe0368o0"
("uplevel" body line 3)
invoked from within
"uplevel #0 $cmd_from_pd".x71ddc8: no such object
.x71ddc8: no such object
.x71ddc8: no such object
.x71ddc8: no such object
.x71ddc8: no such object
.x71ddc8: no such object
.x71ddc8: no such object
.x71ddc8: no such object
.x71ddc8: no such object
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Bugs item #3576822, was opened at 2012-10-12 15:01
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Category: pd-devel
Group: v0.42
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: Nobody/Anonymous (nobody)
Assigned to: Nobody/Anonymous (nobody)
Summary: Pointers and Lists Bug
Initial Comment:
Hey,
might it be that pointers and lists don't go well together??
I wanted to make a list containing pointers..
( Most (Some) "list"-externals don't recognize this construction. They rather do if the 1st element is not a pointer. )
I can get an element with [list split], but what comes out is not a pointer anymore...
[rawprint] says it is still a list ( [print] tells me it's just a pointer) , but [list trim] won't change anything!!!
..And a [pointer] doesn't recognize it either way..
Argh...
( I can't really remember, but there are other situations when there is "internal" confusion about datatypes)
And I find it confusing myself as well.. especially these "hidden datatypes" and the "autoconversion" sometimes make things complicated/ weird internally and externally.
It's Pd-ext 0.42.5 on windows
(Btw. please update the windows-autobuilds as well)
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Feature Requests item #3576754, was opened at 2012-10-12 09:39
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Category: data structures
Group: None
Status: Open
Priority: 5
Private: No
Submitted By: Nobody/Anonymous (nobody)
Assigned to: Nobody/Anonymous (nobody)
Summary: Delete single scalars
Initial Comment:
Heyho,
I am just dealing with datastructures. Very cool, but...
Is it possible to delete certain things on a canvas, instead of clearing the whole canvas???
If not, please add this feature..
I mean there is more than one way to add things but no way to delete a certain datastructure..
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