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Hello,
Attached is an abstraction (poly_smooth.pd) to enable AA with
[gemframebuffer]. It works better than [polygon_smooth].
I will make a good example patch if you think it can be useful ;)
++
Jack
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** [bugs:#242] [pix_video] not working on new Retina Display Macbook Pros**
**Status:** open
**OS:** OSX
**Release:** 0.94
**Labels:** pix_video retina display Mac OS X
**Created:** Fri Jun 05, 2015 10:38 AM UTC by Anonymous
**Last Updated:** Fri Jun 05, 2015 10:38 AM UTC
**Owner:** nobody
[pix_video] object does not work when streaming from built-in iSight cameras on new Macbook Pros with Retina displays. All you see is a white screen.... and error is "could not make SG channel error -…
[View More]9405" is reported. See attached screengrab. This was tested across multiple machines with same result - all latest Macbook Pros have this issue. However, works on latest iMac. Note: Tested on brand new machines - late 2014/early 2015 models running Mac OS Yosemite.
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hello,
i've got a problem using vertexbuffer attribute : dimension is set to a wrong value.
when using the example 10.glsl/16.vertexbufer_attribute, "print_attributes" gives :
vb: program 0.5
vb: position 1003_position
vb: attribute LightPosition 1003_LightPosition
vb: attribute BrickColor 1003_BrickColor
vb: attribute MortarColor 1003_MortarColor
vb: attribute BrickSize 1003_BrickSize
vb: attribute BrickPct 1003_BrickPct
[gemvertexbuffer]: GLSL-ProgramID: 3
[gemvertexbuffer]: Attribute1: …
[View More]LightPosition
[gemvertexbuffer]: size: 48
[gemvertexbuffer]: dimen: 2
[gemvertexbuffer]: program_index: 1
[gemvertexbuffer]: Attribute2: BrickColor
[gemvertexbuffer]: size: 48
[gemvertexbuffer]: dimen: 3
[gemvertexbuffer]: program_index: 3
[gemvertexbuffer]: Attribute3: MortarColor
[gemvertexbuffer]: size: 48
[gemvertexbuffer]: dimen: 3
[gemvertexbuffer]: program_index: 4
[gemvertexbuffer]: Attribute4: BrickSize
[gemvertexbuffer]: size: 32
[gemvertexbuffer]: dimen: 3
[gemvertexbuffer]: program_index: 5
[gemvertexbuffer]: Attribute5: BrickPct
[gemvertexbuffer]: size: 32
[gemvertexbuffer]: dimen: 4
[gemvertexbuffer]: program_index: 6
vb: print_attributes
in the shader code :
attribute vec3 LightPosition;
attribute vec3 BrickColor, MortarColor;
attribute vec2 BrickSize, BrickPct;
so LightPosition is declare a vec3, but dimen is 2, BrickSize is declare a vec2 and dimen is 3, BrickPct is declare as vec2 and dimen is 4.
when adding a float attribute, I have :
vb: program 0.5
vb: position 1003_position
vb: attribute LightPosition 1003_LightPosition
vb: attribute BrickColor 1003_BrickColor
vb: attribute MortarColor 1003_MortarColor
vb: attribute BrickSize 1003_BrickSize
vb: attribute BrickPct 1003_BrickPct
vb: attribute test 1003_test
[gemvertexbuffer]: GLSL-ProgramID: 3
[gemvertexbuffer]: Attribute1: LightPosition
[gemvertexbuffer]: size: 48
[gemvertexbuffer]: dimen: 2
[gemvertexbuffer]: program_index: 1
[gemvertexbuffer]: Attribute2: BrickColor
[gemvertexbuffer]: size: 48
[gemvertexbuffer]: dimen: 3
[gemvertexbuffer]: program_index: 3
[gemvertexbuffer]: Attribute3: MortarColor
[gemvertexbuffer]: size: 48
[gemvertexbuffer]: dimen: 3
[gemvertexbuffer]: program_index: 4
[gemvertexbuffer]: Attribute4: BrickSize
[gemvertexbuffer]: size: 32
[gemvertexbuffer]: dimen: 1
[gemvertexbuffer]: program_index: 5
[gemvertexbuffer]: Attribute5: BrickPct
[gemvertexbuffer]: size: 32
[gemvertexbuffer]: dimen: 3
[gemvertexbuffer]: program_index: 6
[gemvertexbuffer]: Attribute6: test
[gemvertexbuffer]: size: 16
[gemvertexbuffer]: dimen: 4
[gemvertexbuffer]: program_index: 7
vb: print_attributes
strange...
anyhow, the result of the example 16 is not right : texture is distorted.
- is this example working for anyone? (i test with ubuntu 14.04 / nvidia and intel gpu)
- is this example used to work for anyone?
- can it be fixed? (i tried, but did not understand where the m_attribute.size() was set - maybe the problem is that it's never set!!!)
my current project is halted because of this problem. any help will be appreciated.
cheers
c
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** [bugs:#243] [gemkeyname] and [gemkeyboard] don't work with a gemwin created with no border**
**Status:** open
**OS:** any
**Release:** unknown
**Created:** Thu Jul 02, 2015 02:35 PM UTC by jack
**Last Updated:** Thu Jul 02, 2015 02:35 PM UTC
**Owner:** nobody
Both abstractions [gemkeyname] and [gemkeyboard] doesn't output value when gemwin is created without border.
Using a 'old' version of Gem (gemwin as object, with GEM: ver: 0.93.git 374f713
GEM: compiled: May 20 2015), everything …
[View More]is OK.
My actual config :
GEM: ver: 0.93.git 7747518
GEM: compiled: Jul 2 2015
Pd 0.46.5
Ubuntu 15.04
++
Jack
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** [bugs:#232] gemkeyname did not work anymore**
**Status:** open
**OS:** any
**Release:** 0.93-git
**Created:** Fri Aug 22, 2014 01:52 PM UTC by Cyrille Henry
**Last Updated:** Fri Aug 22, 2014 01:52 PM UTC
**Owner:** nobody
gemkeyname did not output anything.
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please don't ever reply to my privately, unless you have privacy
concerns (if so, please make that explicit).
On 2015-06-24 12:12, Husk 00 wrote:
> Actually Gem does detects glfw3 automatically but still I get an error when
> create the object:
>
> /usr/lib/pd/extra/Gem/gemglfw3window.pd_linux: undefined symbol:
> XineramaQueryScreens
i guess some underlinking has happened here.
[gemglfw3window] does not use the XineramaQueryScreens symbols directly,
so it's glfw3 that uses it.…
[View More]
what's the output of:
$ pkg-config --libs glfw3
and whats the output of:
$ ldd gemglfw3window.pd_linux
and whats the output of:
$ ldd /usr/lib/libglfw.so.3 | grep -i xin
(or whatever the libglfw.so binary you are using is¹)
fgmsdr
IOhannes
¹ you could use something like
$ ldd $(ldd gemglfw3window.pd_linux | grep -i glfw | awk '{print $3}') |
grep -i xin
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Hi list,
I'm testing the last version of Gem from git and I'm really interested to
context sharing.
I tried to run 03.texture.sharing from examples but it crash pd.
I'm using ubuntu linux 14.04, kernel 3.18, pd 0.46 from git, and glxwindow
as render.
my console give me this error after crash:
intel_do_flush_locked failed: No such file or directory
Is this a bug or I'm missing something?
What is the right procedure to share context inside same gem process?
I would like to get a copy of the …
[View More]entire data in the context without using
pix_snap (without pass for the cpu). Am I on the right path?
thanks
husk
--
--
Nothing is mine but every thing belong to me
www.estereotips.net
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Hello,
when skip message is > 1, multimodel doesn't open the first index,
that makes skipping unusable in some contextes I'm working on,
is it possible to correct this behavior that looks like a bug?
TYIA,
Pat.Co.
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** [bugs:#241] [pix_film] no longer responds to incoming frame numbers**
**Status:** open
**OS:** w32
**Release:** unknown
**Created:** Mon May 25, 2015 10:39 AM UTC by Anonymous
**Last Updated:** Mon May 25, 2015 10:39 AM UTC
**Owner:** nobody
win7
64 bit
GEM 93.3/1/0
[pix_film] no longer responds to incoming frame numbers. tested with .avi, .mov, .mp4.
[pix_film]: loaded file: C:/Users/brandt/Desktop/raspberry/steve/Steve_Jobs_39_2005_Stanford_Commencement_Address.mov with 1 frames (…
[View More]320x240) at -1.000000 fps
yours sincerely
2brandt63(a)gmail.com
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I am starting to work with Pd and I want to do something with video editing. But I still cannot find a way for Pd to recognise my camera, when I try to work with a video patch, it just shows a white image. Can you please help me solve this problem? I have a Mac OS X Version 10.9.5My version of Pd is: Pd 0.43.4-extendedAnd I'm working with the Mac's built in camera.Thank you very much,
Olga Isabel Medina Nieto https://www.youtube.com/user/efiLsIcisuMhttps://www.facebook.com/olguitarme…