Is there a way to change the anaglyphic colour mode from red/green to red/cyan? I see that a feature request was made a long time ago…
Thanks,
Tim.
--
Dr. Tim Wright
http://www.timwrightmusic.comhttp://www.st-karas.com
Hello,
I have a window of 16/18 ratio (1920x2160 pixels) and a framebuffer with
the same dimensions.
I try to manage the perspec of the frame buffer but don't really
understand how it is working.
usually if i have a 16/9 ratio, I just send for example [dimen 1920
1080, rectangle 1, perspec -1.7777 1.7777 -1 1 1 20(
and then I can display things fullscreen with for example [rectangle
7.11111 4]3
here if i keep height as fixed i do:
[dimen 1920 2160, rectangle 1, perspec -0.8888 0.8888 -1 1 1 20(
but if I try to display a [rectangle 3.55555 4] it is far wider than the
window
[rectangle 1.8 4] seems closer to what it should look ( I have a
[translateXYZ 0 0 -4] before the frame buffer.
a square is far wider than expected as well.
So what perspec should I use?
Thx in advance,
Nicolas
--
http://www.nimon.org
Hi!
I've got a little patch that generates a fractal using texture feedback.
It looks really bad if I don't enable mipmapping (texture quality 2),
but pix_snap2tex doesn't regenerate the mipmaps. I hacked my local Gem
to glGenerateMipmap(GL_TEXTURE_2D) after snapping, but this has some issues:
* maintaining local patches across several machines is annoy
* glGenerateMipmap is wasteful if mipmaps are not being used
The second issue makes me think the simplest solution would be a new
object, perhaps GEMglGenerateMipmap, that I could put directly after
pix_snap2tex to make it work. This would defer the problem to the patch
level, an automagic system to track when mipmaps need to be regenerated
would be a lot more work and probably break some bizarro use cases where
mipmaps shouldn't be regenerated.
Thoughts?
Claude
--
https://mathr.co.uk