Ah ok. That makes sense. I might add that info to the read me (unless I missed it).
From the post messages, videos were being loaded but I couldn't see if
anything was happening. Will try that later tonight.
add "./abstractions" to your path. [gemwin] is moving to an
abstraction-implementation with the various window-api specific objects as backends; they should create a complete rendering context just fine, but won't do any setting up in openGL-land (which is all done by the abstraction).
fgmasdr IOhannes
hey dan
videos were being loaded but I couldn't see if anything was happening
yeah i compiled your code with the same outcome just so you are aware.
its pretty awesome your doing this BTW... much needed!
m
On Thu, Feb 27, 2014 at 11:49 AM, Dan Wilcox danomatika@gmail.com wrote:
Ah ok. That makes sense. I might add that info to the read me (unless I missed it).
From the post messages, videos were being loaded but I couldn't see if anything was happening. Will try that later tonight.
add "./abstractions" to your path. [gemwin] is moving to an
abstraction-implementation with the various window-api specific objects as backends; they should create a complete rendering context just fine, but won't do any setting up in openGL-land (which is all done by the abstraction).
fgmasdr IOhannes
-- Dan Wilcox danomatika.com robotcowboy.com
GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/listinfo/gem-dev
Hah. This is *very* early to try using it. You're gonna have to give me time ...
On Thu, Feb 27, 2014 at 7:02 PM, me.grimm megrimm@gmail.com wrote:
hey dan
videos were being loaded but I couldn't see if anything was happening
yeah i compiled your code with the same outcome just so you are aware.
its pretty awesome your doing this BTW... much needed!
m
On Thu, Feb 27, 2014 at 11:49 AM, Dan Wilcox danomatika@gmail.com wrote:
Ah ok. That makes sense. I might add that info to the read me (unless I missed it).
From the post messages, videos were being loaded but I couldn't see if anything was happening. Will try that later tonight.
add "./abstractions" to your path. [gemwin] is moving to an
abstraction-implementation with the various window-api specific objects as backends; they should create a complete rendering context just fine, but won't do any setting up in openGL-land (which is all done by the abstraction).
fgmasdr IOhannes
-- Dan Wilcox danomatika.com robotcowboy.com
GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/listinfo/gem-dev
-- ____________________ m.e.grimm | m.f.a | ed.m. megrimm@gmail.com _________________________________
Yes Dan, THANK YOU!
Sofy Yuditskaya s~ http://yuditskaya.com
On Thu, Feb 27, 2014 at 7:16 PM, Dan Wilcox danomatika@gmail.com wrote:
Hah. This is *very* early to try using it. You're gonna have to give me time ...
On Thu, Feb 27, 2014 at 7:02 PM, me.grimm megrimm@gmail.com wrote:
hey dan
videos were being loaded but I couldn't see if anything was happening
yeah i compiled your code with the same outcome just so you are aware.
its pretty awesome your doing this BTW... much needed!
m
On Thu, Feb 27, 2014 at 11:49 AM, Dan Wilcox danomatika@gmail.comwrote:
Ah ok. That makes sense. I might add that info to the read me (unless I missed it).
From the post messages, videos were being loaded but I couldn't see if anything was happening. Will try that later tonight.
add "./abstractions" to your path. [gemwin] is moving to an
abstraction-implementation with the various window-api specific objects as backends; they should create a complete rendering context just fine, but won't do any setting up in openGL-land (which is all done by the abstraction).
fgmasdr IOhannes
-- Dan Wilcox danomatika.com robotcowboy.com
GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/listinfo/gem-dev
-- ____________________ m.e.grimm | m.f.a | ed.m. megrimm@gmail.com _________________________________
-- Dan Wilcox danomatika.com robotcowboy.com
GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/listinfo/gem-dev
oh i know!! just impatient! :)
m
On Thu, Feb 27, 2014 at 7:16 PM, Dan Wilcox danomatika@gmail.com wrote:
Hah. This is *very* early to try using it. You're gonna have to give me time ...
On Thu, Feb 27, 2014 at 7:02 PM, me.grimm megrimm@gmail.com wrote:
hey dan
videos were being loaded but I couldn't see if anything was happening
yeah i compiled your code with the same outcome just so you are aware.
its pretty awesome your doing this BTW... much needed!
m
On Thu, Feb 27, 2014 at 11:49 AM, Dan Wilcox danomatika@gmail.comwrote:
Ah ok. That makes sense. I might add that info to the read me (unless I missed it).
From the post messages, videos were being loaded but I couldn't see if anything was happening. Will try that later tonight.
add "./abstractions" to your path. [gemwin] is moving to an
abstraction-implementation with the various window-api specific objects as backends; they should create a complete rendering context just fine, but won't do any setting up in openGL-land (which is all done by the abstraction).
fgmasdr IOhannes
-- Dan Wilcox danomatika.com robotcowboy.com
GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/listinfo/gem-dev
-- ____________________ m.e.grimm | m.f.a | ed.m. megrimm@gmail.com _________________________________
-- Dan Wilcox danomatika.com robotcowboy.com
-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA256
On 2014-02-28 01:02, me.grimm wrote:
videos were being loaded but I couldn't see if anything was happening
yeah i compiled your code with the same outcome just so you are aware.
just to make sure i understood this correctly: the problem of not seeing anything is related to videoAVFoundation not being ready yet, and not to some obscure issue with the window handling, right? i mean: you *do* see a white rectangle, and when you compile the videoTEST plugin, it does create noise?
fgadmrs IOhannes