oh i know!! just impatient! :)

m


On Thu, Feb 27, 2014 at 7:16 PM, Dan Wilcox <danomatika@gmail.com> wrote:
Hah. This is *very* early to try using it. You're gonna have to give me time ...


On Thu, Feb 27, 2014 at 7:02 PM, me.grimm <megrimm@gmail.com> wrote:
hey dan


>>videos were being loaded but I couldn't see if anything was happening

yeah i compiled your code with the same outcome just so you are aware.

its pretty awesome your doing this BTW... much needed!

m



On Thu, Feb 27, 2014 at 11:49 AM, Dan Wilcox <danomatika@gmail.com> wrote:
Ah ok. That makes sense. I might add that info to the read me (unless I missed it).

From the post messages, videos were being loaded but I couldn't see if anything was happening. Will try that later tonight.

add "./abstractions" to your path. [gemwin] is moving to an
abstraction-implementation with the various window-api specific
objects as backends; they should create a complete rendering context
just fine, but won't do any setting up in openGL-land (which is all
done by the abstraction).

fgmasdr
IOhannes
 
--
Dan Wilcox
danomatika.com
robotcowboy.com

_______________________________________________
GEM-dev mailing list
GEM-dev@iem.at
http://lists.puredata.info/listinfo/gem-dev




--
____________________
m.e.grimm | m.f.a | ed.m.
megrimm@gmail.com
_________________________________



--
Dan Wilcox
danomatika.com
robotcowboy.com



--
____________________
m.e.grimm | m.f.a | ed.m.
megrimm@gmail.com
_________________________________