It seems that Apple has a similar API to Quicktime called QTKit that is 64-bit compatible. Would this work for Gem?
http://lists.apple.com/archives/quicktime-api/2009/Sep/msg00021.html
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"Free software means you control what your computer does. Non-free software means someone else controls that, and to some extent controls you." - Richard M. Stallman
It won't make GEM 64 bit because the OpenGL window code is all Carbon. Plus, Quicktime is far from 64 bit clean - there isn't a 64 bit Final Cut Pro for example. Apple has completely fucked up Quicktime, and they don't seem to have a clue as to how to fix it.
I do plan on adding some CoreVideo code to pix_movie/film at some point, which should help compatibility.
On Sun, Dec 13, 2009 at 1:56 PM, Hans-Christoph Steiner hans@at.or.atwrote:
It seems that Apple has a similar API to Quicktime called QTKit that is 64-bit compatible. Would this work for Gem?
http://lists.apple.com/archives/quicktime-api/2009/Sep/msg00021.html
.hc
"Free software means you control what your computer does. Non-free software means someone else controls that, and to some extent controls you." - Richard M. Stallman
GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/listinfo/gem-dev
chris clepper wrote:
It won't make GEM 64 bit because the OpenGL window code is all Carbon.
i was thinking about how much work it would be to implement that in cacoa...ObjC++ allows to mingle C++ and ObjC very nicely, afaict.
Plus, Quicktime is far from 64 bit clean - there isn't a 64 bit Final Cut Pro for example. Apple has completely fucked up Quicktime, and they don't seem to have a clue as to how to fix it.
you mean "completely", like not only in Carbon, but everywhere?
I do plan on adding some CoreVideo code to pix_movie/film at some point, which should help compatibility.
that'll be awesome.
fgmasdr IOhannes