hello Chris,
would it be possible to add a texunit message to the frambuffer in order to use them in a multiple texture environement? this would be very usefull in order to compute images bigger than the screen, or to have a generic multi-pass, multi-texture engine. (without using pix_snap2tex)
thanks Cyrille
Yes, I want to do this but I will not have time to work on the framebuffer object for at least a week.
Maybe Johannes can do it sooner or you can try yourself. Look at the pix_texture 'texunit' message and make a similar one for gemframebuffer. If it works post it here.
On 9/9/07, cyrille henry cyrille.henry@la-kitchen.fr wrote:
hello Chris,
would it be possible to add a texunit message to the frambuffer in order to use them in a multiple texture environement? this would be very usefull in order to compute images bigger than the screen, or to have a generic multi-pass, multi-texture engine. (without using pix_snap2tex)
thanks Cyrille
chris clepper a écrit :
Yes, I want to do this but I will not have time to work on the framebuffer object for at least a week.
Maybe Johannes can do it sooner or you can try yourself. Look at the pix_texture 'texunit' message and make a similar one for gemframebuffer. If it works post it here.
the texunit message does only update m_texunit. this is used to change active texture with : glActiveTexture(GL_TEXTURE0_ARB + m_texunit);
triing to figure where to use this fonction in gemframebuffer does only point to my incompetence. so, i'll have a deeper look, but for now, i did not understand...
cyrille
On 9/9/07, cyrille henry cyrille.henry@la-kitchen.fr wrote:
hello Chris,
would it be possible to add a texunit message to the frambuffer in order to use them in a multiple texture environement? this would be very usefull in order to compute images bigger than the screen, or to have a generic multi-pass, multi-texture engine. (without using pix_snap2tex)
thanks Cyrille
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