Just to follow up on this, I have a GLEW version for WIndows, but it requires more code changes to make it work right. My thoughts are to put together a release before all the GLEWing just to have a more recent version than 0.90 available.
New/fixed items :
- separator memory leak looks fixed as long as the separator comes after the texturing objects - pix_coordinate bug appears fixed by IOhannes - I have gotten Quicktime not to crash when loading clips on Windows, but this introduced a small leak - pix_record is working on OSX and Windows - pix_film pause/play is better on OSX when using the auto setting - playback of production HiDef codecs is improved on OSX - ARB_fragment/vertex support on OSX
There are probably other items, but it looks like the added functionality and stability is worth a 'maintenance' release for these two platforms. Or do we want to wait for GLEW on all three platforms for a release?
cgc