Just to follow up on this, I have a GLEW version for WIndows, but it
requires more code changes to make it work right. My thoughts are
to put together a release before all the GLEWing just to have a more
recent version than 0.90 available.
New/fixed items :
- separator memory leak looks fixed as long as the separator comes after the texturing objects
- pix_coordinate bug appears fixed by IOhannes
- I have gotten Quicktime not to crash when loading clips on Windows, but this introduced a small leak
- pix_record is working on OSX and Windows
- pix_film pause/play is better on OSX when using the auto setting
- playback of production HiDef codecs is improved on OSX
- ARB_fragment/vertex support on OSX
There are probably other items, but it looks like the added
functionality and stability is worth a 'maintenance' release for these
two platforms. Or do we want to wait for GLEW on all three
platforms for a release?
cgc