Just to follow up on this, I have a GLEW version for WIndows, but it requires more code changes to make it work right.  My thoughts are to put together a release before all the GLEWing just to have a more recent version than 0.90 available. 

New/fixed items :

- separator memory leak looks fixed as long as the separator comes after the texturing objects
- pix_coordinate bug appears fixed by IOhannes
- I have gotten Quicktime not to crash when loading clips on Windows, but this introduced a small leak
- pix_record is working on OSX and Windows
- pix_film pause/play is better on OSX when using the auto setting
- playback of production HiDef codecs is improved on OSX
- ARB_fragment/vertex support on OSX

There are probably other items, but it looks like the added functionality and stability is worth a 'maintenance' release for these two platforms.  Or do we want to wait for GLEW on all three platforms for a release?

cgc