I posted an example patch and shaders on July 12 of this year. Can you test that one?
On 10/1/07, marius schebella marius.schebella@gmail.com wrote:
hi chris, thanxs for your answer. the texture is read, but I think the correct size is not (gl_MultiTexCoord1). if I try to mix the two textures, then it looks like the second texture is only 1*1 pix. maybe I am wrong. I read that I have to pass that value manually. it works fine, when I use only gl_MultiTexCoord0 for both textures. marius.