I posted an example patch and shaders on July 12 of this year. Can you test that one?
hi chris, thanxs for your answer.
the texture is read, but I think the correct size is not
(gl_MultiTexCoord1). if I try to mix the two textures, then it looks
like the second texture is only 1*1 pix. maybe I am wrong.
I read that I have to pass that value manually.
it works fine, when I use only gl_MultiTexCoord0 for both textures.
marius.