Yes, that mask is only for the depth buffer. The mask for color and depth would be 256 + 16384.
On 8/21/06, cyrille henry cyrille.henry@la-kitchen.fr wrote:
I add the line :
post("mask %d, depth %d, current %d, color %d", mask,
GL_DEPTH_BUFFER_BIT, GL_CURRENT_BIT, GL_COLOR_BUFFER_BIT);
and it gives me : mask 256, depth 256, current 1, color 16384
looks OK. ???
cyrille
chris clepper a écrit :
On 8/21/06, *cyrille henry* <cyrille.henry@la-kitchen.fr mailto:cyrille.henry@la-kitchen.fr> wrote:
well, if you see something, then it "work better" i think we have the same problem. so, i think the gemglcleardeph and gemglclear does not only clear
depth
buffer, but also the color buffer. but i don't really see why, and how to solve this.
It works on both Nvidia and ATI on OSX, but not ATI on Windows. The code only clears the depth buffer, so I can't see what would trigger the clearing of any other buffers. Maybe the GLdefine constants are wrong or there is an OR being done? Try printing out GL_DEPTH_BUFFER_BIT, GL_CURRENT_BIT and GL_COLOR_BUFFER_BIT to the console.
cgc
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