Yes, that mask is only for the depth buffer.  The mask for color and depth would be 256 + 16384. 

On 8/21/06, cyrille henry < cyrille.henry@la-kitchen.fr> wrote:
I add the line :

        post("mask %d, depth %d, current %d, color %d", mask,
GL_DEPTH_BUFFER_BIT, GL_CURRENT_BIT, GL_COLOR_BUFFER_BIT);


and it gives me :
mask 256, depth 256, current 1, color 16384

looks OK.
???

cyrille

chris clepper a écrit :
> On 8/21/06, *cyrille henry* < cyrille.henry@la-kitchen.fr
> <mailto:cyrille.henry@la-kitchen.fr>> wrote:
>
>     well, if you see something, then it "work better"
>     i think we have the same problem.
>
>     so, i think the gemglcleardeph and gemglclear does not only clear depth
>     buffer, but also the color buffer.
>     but i don't really see why, and how to solve this.
>
>
> It works on both Nvidia and ATI on OSX, but not ATI on Windows.  The
> code only clears the depth buffer, so I can't see what would trigger the
> clearing of any other buffers.  Maybe the GLdefine constants are wrong
> or there is an OR being done?  Try printing out GL_DEPTH_BUFFER_BIT,
> GL_CURRENT_BIT and GL_COLOR_BUFFER_BIT to the console.
>
> cgc
>
>
>
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