So the latest one works on the newer ATI hardware but not on the old Nvidia? The TNT stuff is very old and might not be capable of some of the OpenGL features beyond a certain point. Can you try sending a 'mode 0' message to pix_texture and see if that works?
cgc
On 9/18/06, maciej wojnicki maciejwojnicki@yahoo.com wrote:
hello
i have problem with gem win32 version posted lately on the list
when trying to put texture on any object i get repeating message in pd console: "GL: nieprawidᄈowe wyliczenie" and no texture is visible
what confuses me that the mesage is in polish (i`m polish) so i suppose it is some windows problem i`m not sure with the translation but it means something like: "incorrect counting" (or measuring)
has anyone could help me with it??
i had gem 0.90.1 working fine on pentium3 876mhz, 256ram, riva tnt2 32mb, winXP
(i tested the same instalation on celeron 2,7ghz with rodeon x700 and texturing was working)
below is the console log..
thanks in advance for any help
maciej.
...... GEM: Graphics Environment for Multimedia GEM: ver: 0.91-cvs GEM: compiled: Sep 8 2006 GEM: maintained by IOhannes m zmoelnig GEM: Authors : Mark Danks (original version on irix/windows) GEM: Chris Clepper (macOS-X) GEM: Daniel Heckenberg (windows) GEM: James Tittle (macOS-X) GEM: IOhannes m zmoelnig (linux/windows) GEM: using MMX optimization Gem Man: QT init OK MAN::resetState entered GemMan: create window GLEW version 1.3.3 GEM: Start rendering GL: nieprawidᄈowe wyliczenie GEM: loaded image: C:/rysunki/net3.jpg GL: nieprawidᄈowe wyliczenie GL: nieprawidᄈowe wyliczenie GL: nieprawidᄈowe wyliczenie GL: nieprawidᄈowe wyliczenie GL: nieprawidᄈowe wyliczenie .......and so on.........
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