So the latest one works on the newer ATI hardware but not on the old
Nvidia? The TNT stuff is very old and might not be capable of
some of the OpenGL features beyond a certain point. Can you try
sending a 'mode 0' message to pix_texture and see if that works?
cgc
On 9/18/06, maciej wojnicki <maciejwojnicki@yahoo.com> wrote:
hello
i have problem with gem win32 version posted lately on the list
when trying to put texture on any object
i get repeating message in pd console:
"GL: nieprawidᄈowe wyliczenie"
and no texture is visible
what confuses me that the mesage is in polish (i`m polish)
so i suppose it is some windows problem
i`m not sure with the translation but it means something like:
"incorrect counting" (or measuring)
has anyone could help me with it??
i had gem 0.90.1 working fine
on pentium3 876mhz, 256ram, riva tnt2 32mb, winXP
(i tested the same instalation on celeron 2,7ghz with rodeon x700
and texturing was working)
below is the console log..
thanks in advance for any help
maciej.
......
GEM: Graphics Environment for Multimedia
GEM: ver: 0.91-cvs
GEM: compiled: Sep 8 2006
GEM: maintained by IOhannes m zmoelnig
GEM: Authors : Mark Danks (original version on irix/windows)
GEM: Chris Clepper (macOS-X)
GEM: Daniel Heckenberg (windows)
GEM: James Tittle (macOS-X)
GEM: IOhannes m zmoelnig (linux/windows)
GEM: using MMX optimization
Gem Man: QT init OK
MAN::resetState entered
GemMan: create window
GLEW version 1.3.3
GEM: Start rendering
GL: nieprawidᄈowe wyliczenie
GEM: loaded image: C:/rysunki/net3.jpg
GL: nieprawidᄈowe wyliczenie
GL: nieprawidᄈowe wyliczenie
GL: nieprawidᄈowe wyliczenie
GL: nieprawidᄈowe wyliczenie
GL: nieprawidᄈowe wyliczenie
.......and so on.........
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