Add
gl_TexCoord[0] = gl_MultiTexCoord0;
To your vertex program.
On 8/25/06, cyrille henry cyrille.henry@la-kitchen.fr wrote:
hello,
i'm trying to learn glsl. I can't find how to use texture in the fragment shader. does anyone have an exemple how to load texture with GEM glsl?
thanks Cyrille
GEM-dev mailing list GEM-dev@iem.at http://lists.puredata.info/listinfo/gem-dev