Add
gl_TexCoord[0] = gl_MultiTexCoord0;

To your vertex program.

On 8/25/06, cyrille henry < cyrille.henry@la-kitchen.fr> wrote:
hello,

i'm trying to learn glsl.
I can't find how to use texture in the fragment shader.
does anyone have an exemple how to load texture with GEM glsl?

thanks
Cyrille

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